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Collaborative Development Topic- Game Modes

in CDI

Posted by: Danduin.1349

Danduin.1349

Mini 5vs5 Task Arena

1. The team completing more “random” tasks in 15min wins the match.

2. As rewards you get a mini treasure for each win and a bigger one for 5 wins in a row.

3. Tasks have a time limit before the next tasks starts.

4. Each team can interrupt the enemy, but for some tasks you need 2-3 player while the rest is trying to defend.

With tasks i mean e.g building a asura golem where you need to collect the parts in the arena. The finished golem is attacking or stunning enemy players for 1 minute.

There are achievements for compleating tasks, participate with different classes etc.

5vs5 God Mode Arena

1. The first team defeating the enemy god statue wins

2. Each team has a random picked player who is playing the god.

3. The picked player can choose between the gods in gw2
(http://wiki.guildwars2.com/wiki/Six_Human_Gods)

4. Gods are the “commander” of their team and support the them with skills, effects, arena influence areas for each god

5. The picked gots have different skill e.g buffs, debuffs

Achievements: Playing x games as god x, defending god statue, ….

There are a lot of ways to implent new modes, but i think its important that they are unique and interesting.
These modes shouldn’t be interesting for pvp players only.

I know a lot of pve players who wont play pvp , because they dont get anything that will help them in pve.
You can convert pve items in pvp so why not the other way?
PvP should be more profitable, not with gold but other items that show what a hero you are in pvp.