I don’t think the fight needs nerfed at all; you have plenty of other bosses in the world to stomp on with a bunch of randoms, so it’s nice to have something different for once – challenging content on the macro-scale, and that isn’t instanced. A big part of what makes the new Tequatl encounter so great is that it requires leaders to step up and help coordinate in an effort to take it down. I’m part of Stormbluff Isle, and we’ve now downed him twice. After a day of attempting it like any other boss, a bunch of us decided to all get together on TS and start coordinating for real. With every encounter, more people joined the coordinated effort, and we went from 90% and started getting him below 50%. Once our plan was set in stone with the squad positions, and people knew their roles, he was as good as defeated. It definitely requires a substantial deal of effort, but the feeling of accomplishment and camaraderie with your server is a genuine satisfaction that I feel’s hard to come by these days. Of course, you also have a shot at ascended weapons, and a very high-value mini at the moment, so the potential rewards are proportional to the effort.
I would like Anet to keep it as is. Again, there’s plenty of other bosses in the world to stomp on, and it would cheapen the effort so many others have put in to succeeding in the encounter.
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