Showing Posts For Daniel.1204:
Also give guardian more hp, 11,6k base health is too much low for melee class, give guardian at least 15,9k like Revenant, Engineer, Ranger or Mesmer have.
Don’t remove them, more like replace them for virtue, virtue are maybe acceptable for DH but for guardian are useless, Virtue of Resolve heal for 1500 + 85hp/s and have kitten CD(with hits from enemy for 3-8k is this really low – Wings of Resolve heal for 4k i don’t no why is there so much difference between them) Virtue of Justice number of attacks to trigger 5, better if they remove this too and give the burning dmg to some weapons ability instead (Spear of Justice have nice abillity to pull enemy to you but DH is ranget class so why this have only DH ranget class but normal guardian do not even when he need this more :P ). And Virtue of Courage 1 block for 60s and refres aegis every 40s if is passiv active – one block means in pvp realy nothing, Shield of Courage give block for every attack front of you for 5s but again ranget class really dont need this so much like melee class do, Indomitable Courage make virtue of courage at least little bit useful without dragonhunter specialization (but again 4s stability with 60s CD is to little with too much long CD – scappers Perfectly Weighted give stability everytime when he dodge attack with only 5s CD :P). Spirit weapon are nice and unique ability that only guardian have so make them more usefull in battle somethin like: F1 ability hit enemy with spirit hammer to knock down your foe and deal dmg, F2 summon arrow barrage to location with healing arrows, F3 summon shield that reflect attack for 3-5s, F4 summon falling greatsword from sky (something like garen in league of legends :P that is nice) that give dmg every enemy in 200-300 radius. Only reason to summon spirit weapons now is for they commands ability so give guardian only those ability instead virtue.
Mine english is bad i know sorry for that.
Why when i write 45 in the comment is there written kitten instead ?
(edited by Daniel.1204)
healing skill; improved f2; heal on dodge; heal on giving allies boons; heals on symbols; elite signet; sigil of renewal; mace – Shield. Skills all either block or heal so…
You want more heals?
This all healing skill are good but very low, dodge heal for 130hp, boons heals for 69 per bon, symbols heals 110*6 if you will stay in the symbol all the time, sigil of renewal heal for 350hp/10s weapon swap CD, the biggest heal from pure of hearth every block for 650. If you look guardian base health at 80lvl 11,645 —- some class like warr, revenant, thief, elementalist or scrapper can killl on 2 hits (lot a new skill are unblockable :P). Much more better take Monks Focus from Valor and have 2k heal for every meditation util – like smite 2k hp/every 16s + condi remove, contemplation of purity 32s CD + convert all condit to boons + break stun and Jundge Intervention 36s CD for more mobility on battlefield + breakstun.
Warrior new Adrenal Health heal for 2 475 over 15s, and that is just passiv effect for every adrenalist use
(edited by Daniel.1204)
I play only guardian since GW2 was released and i really dont like that idea, that i must play with a bow and traps, if i want to play class with bow and traps i can play ranger. When i pick guardian i was thinking that i will playing with melee tank/supp class something like paladin from wow (what kind of tank have the lowes hp ??), but now i must play with class with lowes hp in the game and right now only playable built for pvp is with bow, because with melee weapon is almost immposible hit someone………. guardian is so sad now
(edited by Daniel.1204)
As a higher level competitive PvP player in renowned guilds and teams, and one of the “top” DH’s in competitive play, I’ll put my two cents into this, as I see this come up a lot and I’ve thought about it myself.
Dragonhunter is a class that many can play. It’s a very basic class, and it has a play style very different than others. For this example, I will take the current meta Meditrap build and explain its reasonings, and why the “nerfs” are “(un)justified”.
You’re running Rune of the Pack and Marauder amulet. This brings you to 2,225 power and 2,167 armor. You have a 59.95% crit chance, with a 187.3% crit damage. Statistically, this looks really kittenty compared to other classes, to where you can get more power and more armor, right? This is where the abilities and roles the Dragonhunter has comes into play.
If you’re running S/F and LB, you have Shield of Courage (5s block on an angle, 65.25s cooldown), Shield of Wrath (Typically used in an offensive burst, but it still blocks 3 attacks on a 36s cooldown), and Renewed Focus (3s invuln on a 72 second CD). Renewed Focus also gives you Shield of Courage again. You also get a 3s projectile block from Zealot’s Defense.
Those are the blocks and invulns, but you also have plenty of other skills. You have a knockback from Heavy Light, 3.75s Retal from each of your virtues, 3s blind from Flashing Blade, 4s blind from Deflecting Shot (I recommend using this for the unblockable ability though, typically doubled over with Heavy Light), 3s blind from Ray of Judgement, 6s blind + .5s daze from Purification, and a .5 daze from Test of Faith. Hunter’s Determination trait also adds another Fragments of Faith trap ontop of all of this for not only more aegis from all of your other skills, but another .5s daze.
You have 2 dodges, with 12s vigor from Symbol of Energy with a 15s cooldown. You have kitten protection from Shield of Courage.
These are just a list of most of the important defensive boons and abilities, so toss out the low armor stats because that makes up for it. A typical True Shot that doesn’t crit hit for around 2500-3000 damage. That’s a lot for a skill on a 4 second cooldown, plus your autoattacks ontop of that. Mind you though, I tend to crit 9/10 times, hitting anywhere from 5500-7500 on them. That’s just with 1 shot. Not even a burst with your utilities and other skills. When I was able to hit 5 figure damages every 4 seconds before the nerf, it was ridiculously stupid. Don’t forget, the shot is piercing as well, so you can hit 5 players, if the stars are aligned.
It’s late, and I can’t be bothered proof reading this and double checking on stats and skills and the whatnot, but TLDR; this skill still hits for a stupid amount, however it’s required to keep DH in play with other classes that can apply an even more stupid amount of their own skills cough chill cough
I dont no i have 2.3k power 60%crit 187% ferocity and crit with True Shot have max 3-3,5k agains players (2k without crit), 6K dmg i can do only agains npc with light armor
Yea I came to this game expecting gw1 pvp type stuff too since it has the name guild wars but boy was I disappointed. It’s nothing like gw1 and doesn’t have tons of pvp areas to go to play either. But if you wanna play it I recommend something ranged like ranger, look up a tanky build and don’t go close to the enemy team stay as far back as possible and shoot at em at least long enough until you learn how to play better. That’s what I did when I was new and it worked very well
Exactly, play ranget class with some Toughness, vitality, 50-60% crit, -185% ferrocity, 2,2k power, some breakstun in utilites and healing bons from specialization is the best way to play for start or for the all time :P.
There is no reason to using traps with DH in pvp (or LB5 – too much long cast, i will be killd before i even cast ) because nobody will be just standing there if they can easy dodge away from it, just like nobody will be just standing in symbols (even if i will catch someone he just dodge/teleport away from there
or just block the attacks for moment :P ). There is really no reason to take traps in pvp where 70% players using ranget weapon or they have so much mobillity that is impossible to catch them. When they add new weapons and specialization they should also rework most of the old at least little bit because they are ridiculously weaker at least on guardian :P. (try compare guardian hammer with new hammer on revenant or engineer there is really huge dmg, mobillity and protection difference)
I am really sorry for my english.
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