Showing Posts For Daniel.7369:
Not sure if this has been suggested before but I think I came up with a possible fix to the condi situation for dungeons atleast.
Currently we can increase total condi damage by increasing condi damage and condi duration. We can currently stack a max of 25 bleeds on a enemy, what I suggest is that we lower the maximum to something like 10, but introduce a stat on armor that allows for more condi stacks.
For instance, non-condi players will only stack maximum of 10 bleeds, while a condi-players with this new condi specific armor will be able to stack up to 25 bleeds. This means that condi damage players will now have there own bleed stacks if they get the armor for it.
Although this is not a perfect fix it will however allow maybe one or two condi-players to be more useful in dungeons than what is happening currently. I also suggest we get rid of bleed on crit and instead buff condi damage to balance, this will mean players will be taking fewer bleed stacks and so there will be more to share.
Opinions?
EDIT: Another suggestion could be that this stack limit increases as we increase our condi damage instead of having as extra stat type. Sort of like how ferocity and crit dmg works.
TLDR:
- Decrease condi stack cap to 10
- Have new stat that increases max stacks you can apply
- Condi players have a higher stack limit dependent on there gear
- Condi players don’t share bleeds with zerk players anymore
(edited by Daniel.7369)
With almost all competitive games there is usually a way to view past matches etc, so why not implement this in gw2?
I would also be nice to know how many leaderboard points we got in each match and the mmr/rank/etc of each player in that game. If gw2 wants to be a esport It needs something like this.
(edited by Daniel.7369)
Its annoying that the best thing we got was death shroud interaction, something that should of been done ages ago.
It looks like I’ll be sticking to my current necro build as there was only minor changes.