Showing Posts For Danki.8940:
Just face it Anet you screwed up. Dungeons are not worth doing anymore cept for maybe Arah fast path now.
Roll back the patch So we can do CoF again and get the other dungeons in line. If this continues and crafting is the most viable way for exotics a lot of people will quit because it’s BORING to farm ore and cash. CoF WAS FUN.
nonononono, dont say anything about Arah please, coz they will change trying to “help us” lol
For ANets sake I wanted to put this here as I have calculated this out:
For Full Flame Legion Gear Requirements:
~1,770 Tokens – Approx 90 runs of CoF. (Depending on Weapon)
26 silver per run – Approx 24 gold return from 90 runs. (Pre-selling items / repairs)20 min per run x 90 Runs = 30 hours of in-game time spent inside CoF not including 6 min event intervals.
If you had included a 5 run lockout system instead of ridiculous buffs then you would of made the time required to get gear from a minimum of 30 hours to a minimum of 18 days.
Do the math of which one would keep your player-base playing the game longer…
Server Side Auction Pricing for full Gear enhancements:
Guild Backpack – 5 gold
Amulet – 3 gold 50 silver
Accessories – 7 gold (for both)
Earrings – 7 gold (for both)6 x Superior Runes for Gear – 12 gold total.
Exquisite Jewels for Accessories – 3 gold total4 exotic Dyes (Black/Whites) – 14 gold
All Bank Slots – 14 gold
20 slot bags x 4 slots – 50 goldTotal Gold investment for end-game gear (Not including Legendaries):
116 gold
CoF by itself will only cover 24 gold of that. Not including repairs / items.
As well as not including maxing professions.
Do you think this really needed a Buff.
the best post about this point(from another topic).
For ANets sake I wanted to put this here as I have calculated this out:
For Full Flame Legion Gear Requirements:
~1,770 Tokens – Approx 90 runs of CoF. (Depending on Weapon)
26 silver per run – Approx 24 gold return from 90 runs. (Pre-selling items / repairs)20 min per run x 90 Runs = 30 hours of in-game time spent inside CoF not including 6 min event intervals.
If you had included a 5 run lockout system instead of ridiculous buffs then you would of made the time required to get gear from a minimum of 30 hours to a minimum of 18 days.
Do the math of which one would keep your player-base playing the game longer…
Server Side Auction Pricing for full Gear enhancements:
Guild Backpack – 5 gold
Amulet – 3 gold 50 silver
Accessories – 7 gold (for both)
Earrings – 7 gold (for both)6 x Superior Runes for Gear – 12 gold total.
Exquisite Jewels for Accessories – 3 gold total4 exotic Dyes (Black/Whites) – 14 gold
All Bank Slots – 14 gold
20 slot bags x 4 slots – 50 goldTotal Gold investment for end-game gear (Not including Legendaries):
116 gold
CoF by itself will only cover 24 gold of that. Not including repairs / items.
As well as not including maxing professions.
Do you think this really needed a Buff.
the best post i’ve seen about that point.
So now we have:
1. No gold from dungeons
2. No exp from dungeons
3. No fun from dungeons
4. No drop from dungeons
5. Ugly skins from tokens
6. more deaths because of dungeon difficulty after patchnothing to do here.
perfect post.
If you really wants to make a fun game but not the easiest of world…. change the cost of each part to 100000000 and we’ll run many times having fun.
CoF is over. ridiculous.