Hey, so first off I’m new to using the forums. Is this the place that I should come to deliver direct feedback to the devs?
I’m pretty happy with what you’re doing with the thief overall and a lot of my concerns during the last beta have been addressed.
The only thing that really makes me sad is that fact that you don’t seem to be willing, or perhaps able to do anything about the idle/running animations on the staff right now. Hopefully the same isn’t true for the combat animations.
I’ve noticed a few people saying that the 4 skill seems like it’s missing something and it’s not a desirable skill and now that i think on it they might have a point. People have suggested just making it a player-based aoe like the pistol 5 instead of shooting the dust out in a line. I actually like the fact that it blinds in front of the player, but I do agree that the skill seems to need something more. I have two suggestions.
1.) This is one small change that I think should SERIOUSLY be considered. Change the way we use it to be an aoe that we can aim in the same way we aim the brick road skill on the revenant (very good job on that btw). The skill 4 already hits multiple enemies so why not give us more control over where we aim it?
2.) Add a little bit of stealth when we activate the skill. The Daredevil has almost literally no way to enter stealth without “Shadow Arts” or the heal skill. I feel that it kind of needs it, (though that may just be because I currently use stealth a LOT when I fight and not having a way to stealth really hinders my play style :P) I suppose I don’t have a very strong argument for this one, but I do thinks it’s worth considering.
Keep up the good work, Anet.
Also, if I’m in the wrong place, please let me know.
Officer Dari of “Those Who Whisper Fire”