Showing Posts For Darion Mallaven.9650:

Incredibly hard, incredibly unrewarding

in Fractals, Dungeons & Raids

Posted by: Darion Mallaven.9650

Darion Mallaven.9650

Dungeons start being ok as soon as guys STOP thinking their 20 year experience does help you at all in GW2.
This system requires a good teamwork, tactics and stuff.
Something that most MMOs are heavily lacking due to heaving one part removed by the tank/heal/dd groups.

That’s exactly why this design fails. Because there is noone who can actively tank for a sustained amount of time and there is noone who can keep heals up sufficiently enough.

That said, even a warrior tank/guardian tank can get one shotted due to the lack of proper defensive abilities that is actually required to take on a multitude of mobs at the same time.

In the first two dungeons, there are just simply way too many mobs in one location with no way around them. Take CM Explore mode as an example. You’ve got really tight quarter combat for about 90% of the time. In those tight quarters, you’ve got no chance when there are 10 mobs swarming you, not to mention the bugs connected to certain bosses and other ranged mobs in there.

The design is clearly flawed and i’m not talking from a wow player’s perspective but from a neutral standpoint here.

The holy trinity has worked for all other mmorpgs, and what this new system that gives us no dedicated tank/healer/dps actually does, is showing us why a holy trinity is needed.

The threat tables are just plain ridiculous as well.

In short, dungeon design = No control, just complete and utter chaos.

Taunts for everyone, or redesign the entire combat system. Plain and simple.

I’ve already had LOTS of friends quit the game due to the aforementioned reasons and i suspect a LOT more will do as well after they start getting into dungeons and seeing how much money they’re wasting on repair bills, by constantly being downed, and how little to no defensive abilities they have to make sure they stay alive.

Again, this was written from a neutral standpoint and i do believe i have some valid points here as well.

As a warrior with 2k toughness and 25k health, I never get oneshotted. Also have AoE heals for my team in the form of shouts and a trait, and my runes make all my shouts cleanse. I’m an AoE buffing/cleansing/healing unstoppable machine. There are always builds that will work. Using skype, my friends and I work out what to do. My guardian friend absolutely demolishes dungeons. Impassable wall, anyone?

With good teamwork, and strategy, and proper builds, and smart play in general, these dungeons have actually netted me coin, not lost it.

I’ve got 2.5k toughness on my warrior, and i don’t get one shotted by elites. I do however get oneshotted by some of the bosses. If it’s a bug, i don’t really know, i just see what i see and go from there.

Take the boss ontop of the stairs by the water arena in AC Explore mode as an example. His whirlwind one shots me. Tried time and time again, can’t even avoid it since it pulls everyone towards him.

I think you’re just being a bit full of it, when you claim you never lose money in dungeons. Are you really talking about explore modes? Cause normal modes are far from the same thing.

I’ve also been on ventrilo with those i’ve done dungeons with, and we’ve had mesmer, thief, engi, warrior, necro set up so far.

My build is for tanking and survivability. Defense → tactics → Arms with Defense maxed out. and tier 2 in the other two trees.

However, wtf does that do? Nothing, cause the mobs are hitting anything but me.

I’m running around having to revive people cause the mobs won’t stop hitting them even after they’re in a bleedout situation. Doesn’t matter how hard i hit them.

Why did they even bother giving us shields and maces when they don’t do anything?

Tactics and clever gameplay doesn’t do jack when the design won’t allow for any smart play.

It’s just a random mess and you’ve been lucky if your claim is true.

Incredibly hard, incredibly unrewarding

in Fractals, Dungeons & Raids

Posted by: Darion Mallaven.9650

Darion Mallaven.9650

Dungeons start being ok as soon as guys STOP thinking their 20 year experience does help you at all in GW2.
This system requires a good teamwork, tactics and stuff.
Something that most MMOs are heavily lacking due to heaving one part removed by the tank/heal/dd groups.

That’s exactly why this design fails. Because there is noone who can actively tank for a sustained amount of time and there is noone who can keep heals up sufficiently enough.

That said, even a warrior tank/guardian tank can get one shotted due to the lack of proper defensive abilities that is actually required to take on a multitude of mobs at the same time.

In the first two dungeons, there are just simply way too many mobs in one location with no way around them. Take CM Explore mode as an example. You’ve got really tight quarter combat for about 90% of the time. In those tight quarters, you’ve got no chance when there are 10 mobs swarming you, not to mention the bugs connected to certain bosses and other ranged mobs in there.

The design is clearly flawed and i’m not talking from a wow player’s perspective but from a neutral standpoint here.

The holy trinity has worked for all other mmorpgs, and what this new system that gives us no dedicated tank/healer/dps actually does, is showing us why a holy trinity is needed.

The threat tables are just plain ridiculous as well.

In short, dungeon design = No control, just complete and utter chaos.

Taunts for everyone, or redesign the entire combat system. Plain and simple.

I’ve already had LOTS of friends quit the game due to the aforementioned reasons and i suspect a LOT more will do as well after they start getting into dungeons and seeing how much money they’re wasting on repair bills, by constantly being downed, and how little to no defensive abilities they have to make sure they stay alive.

Again, this was written from a neutral standpoint and i do believe i have some valid points here as well.