Showing Posts For Darius.2651:
It’s no perfect balance but it looks like a great start. The idea of receiving less damage makes the weakness trait seem a lot more appealing. If it was inflicting more condis then it would only be benefitting condi thieves (obviously).
Note: This is a semi joke
but also a serious one,
Would you please stop whining about people having serious responses when you said yourself that this is serious. If people respond appropriately then don’t just call them angry.
Let’s try and not repeat ourselves, it’ll just put the dev team off reading the wall of text.
Looks like people agree. Balance Bandit’s Defence. The skill currently gives either advantages in a fight or disadvantages depending on the opponent (vs. Mesmer it just gets you killed).
Increased CD = Increased block/CC
Decreased CD = Current
Could Bandit’s Defence get balanced a bit more? If this animation lock stays then I suggest the 10s CD stays.
The Elite Chain needs a better animation for the third hit, too. The Warrior Stomp is the best recycled suggestion I’ve heard.
So the first strike dazes right? Then the second strike knocks em into the air?
Animation for the Third strike? How about this…
Would rather like this animation.
Bllade’s is unnecessarily long, complex and impractical. And in my opinion doesn’t look thief themed at all.
Yours wouldn’t make sense for a downed person.
(edited by Darius.2651)
I’ll keep this short as everyone has already addressed the main stuff x1000.
I find it very hard to switch my current utilities for the new utilities because they are either very situational, absolutely useless or removing too much survivability. Bandit’s Defence is probably the only one I find worth in using. If the CD was increased to 15s then I’ll just go back to infiltrator’s or shadowstep because they offer much better features. Almost every class has an invuln of some sorts that typically last 3-6s so the least Anet could do is give us a 1s block on a short CD.
TL;DR: Stop nerfing, start buffing (utilities, that is).