Showing Posts For Dark Lurker.2781:

Essence of Luck

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Posted by: Dark Lurker.2781

Dark Lurker.2781

The main issue of Essence of Luck is that you can craft up to Exotic (200), but not Legendary (500) because they appeared after the crafting process and you can’t salvaged it back to Fine (10). Magic Find was very easy for me to maxed out, but Essence of Luck became obsolete as I consider it’s not “complete” yet. You are doomed if your guild doesn’t require anymore Essence of Luck exotic (200), because they become useless. When they programmed it, it was good in some ways if MF armors was abusive even so it was frustrating for those having them to lose them (no refund, no compensation). It was on table to program. Now that it can be developed now a bit more, it is now kinda on ice . Maybe I’m wrong and Anet doing something about it right now, but I doubt it. Making item “affected” or “not affected” by MF doesn’t mean you do something about it except get around the principal subject. As I said earlier, I didn’t saw any difference having maxed out my MF. I opened some items with 320% MF and got way much more better drops than with boosts and getting 575% MF. Is it giving a potential real advantage? I don’t think so, but it’s my opinion. I think also that reaching a great % we’ll make you “fall” down under zero instead of giving you the “real” bonus. If 500% MF is the greatest programmed MF, if you got only 1% when you reach 501%. I may be wrong, but it tends to be like that for me because the least I use boosters, the better drops I got. So, the point is that I consider, even if I’m wrong, that I’ve achieved something I consider nothing and I’d like to see Essence of Luck to become an item for something else (not undoing account bound ) but Mystic Forge convertible, vendor exchange/tokens, (more) crafting possibilities and, also, salvageable to give back lesser Essences. Can be an Essence eater, a Leprechaun giving money or materials (bags or simple ones) in exchange of pure luck, etc. I’m not asking something “abusive” for players. Not making gods over it, but making players happy to see some in inventory instead of looking at next day daily reward bag of luck with a depressed look.

Essence of Luck

in Guild Wars 2 Discussion

Posted by: Dark Lurker.2781

Dark Lurker.2781

Boosters are not a bad idea, but as they sell them at Marketplace ,not sure it’s good for their business. And, I keep all my luck, craft them to exotic to save space because we can’t craft 500 and stock them because I still have place in bank, and ,no, I don’t do it after each loot because I’ll go insane. I still having hope that they may do something about it.

Essence of Luck

in Guild Wars 2 Discussion

Posted by: Dark Lurker.2781

Dark Lurker.2781

To be honest, I see luck like this atm : luck is spamming in my inventory . It’s not fun when you see someone spamming in map chat all day long about their guild. I will be pleased to see a change about it, even so it’s deleted from the game. Not being seen or making them as tokens will be even better, but everyone can dream, but some don’t reach them… lol. When I’ll be bored I’ll leave the game like I’ve done in the past with some other. New territories is fun also, but when you crowd it with mobs and you are at a state that fighting every second is already pain, new maps with more mobs near materials don’t make, for me, new stuff. But that, it’s another subject…

Incredibly low player skill population?

in Guild Wars 2 Discussion

Posted by: Dark Lurker.2781

Dark Lurker.2781

PvE : You can level up to 80 without efforts by killing yellow mobs instead of red ones (more XP). This means CC is not required and mobs lack of combat skills make them easy to fight. To complete faster leveling, combine with exploration… The result can be seen when people run with haste collecting materials here and there also, not doing anything about mobs running after them. I prefer making a good build to solo everything, but, like everyone else, collecting mats will be pain if you kill everything on the way, specially if you are already 80.

PvP and WvW : Leveling up to 80 is not required to participate into PvP and WvW because you’re nerfed to 80 anyway. The problem is, you can’t make a good build out of this and you surely be killed is you try against a normal 80 with specs on. It also means lack of experience because the person entering those area with a low level character may not have experienced the dangers of high level territories.

Fractals : At least, Fractals needs to be 80 to participate, but builds required must be adequate to play into it. A person doing 40th level easy (with a moderate team) don’t have to avoid all fire even so no one using reflect and don’t have to jump at all when waves come at him. But some of them think they may do 70. A good player can do it (with an experienced team), avoiding fires if no reflect (but usually someone knows it’s better to have it) and especially jumping on time to avoid waves or you could be doomed. It’s an example of what’s usually happens in Fractals.

But all of this is to say I do understand the pain caused by noobs. Some having potential, but not enough experience to do what they are doing atm . The system admit them, so they do it…

Essence of Luck

in Guild Wars 2 Discussion

Posted by: Dark Lurker.2781

Dark Lurker.2781

I think the idea of Manasa Devi.7958 is more making them not an item, a XP kinda of bar , that is not a bad idea either. In some ways, yes, they’ll have to remove or replace Luck used in some recipes and it’s a minority of recipes using it anyway. But, also, making them usable in other ways will make players happy seeing something at their advantage. When you reach maximum Tyria Mastery, you get a crystal when you fill up the XP bar and it’s a little bonus for those maxed out in these masteries. Why not making luck better when you hit max MF as you worked for it?

Essence of Luck

in Guild Wars 2 Discussion

Posted by: Dark Lurker.2781

Dark Lurker.2781

Since I started playing really to this game, I didn’t see much difference anyway with or without Magic Find. And for maximum MF, it took me exactly one month and a half to made it, believe it or not. So, more recipes using it should be cool, but, like I said, only a process to break down them to a lower level should be better than letting them as they are at the moment.

Essence of Luck

in Guild Wars 2 Discussion

Posted by: Dark Lurker.2781

Dark Lurker.2781

I’ve chosen Lunar New Year to open the subject about luck. I play this game for a bit more than two years now and I found Essence of luck kinda useless overtime. When you’ve maxed Magic Find, did Attuned Grow Lamp, Powerful Grow Lamp and some items such as Further Exploration (guild upgrade), Essence of luck become useless at this point. Even so, if you look at it from a different angle, Essence of Luck (10) is more useful than Essence of Luck (200) because it can be use in creation of Lucky Great Lanterns . You can craft Essences to make them exotic, but can’t reverse the process by salvaging it or placing in Mystic Forge. Every now and then, we got also a Bag of Essence of Luck as Daily Reward Item Track. I know many people just destroying luck, but I was wondering if ArenaNet is planning to do something about Luck in general. Using it as tokens on special merchants to get, for example, materials bags at least, even a very little amount will make Essence of luck something more than junk . Lucky Skins , Well of Luck , Bags of Loots , a reverse process to make them back to lower level, etc. I don’t expect an answer on this, but I wanted to show the reality of this essence . Thank you.