Showing Posts For Dark Samus.2391:
Seriously, very hard nerf to my Condition Necromancer… Very difficult to generate life force in combat, overall feels much less effective and less fun to play.. I relied on quick swapping of Death Shroud and normal abilities…
Please revert
Caudecus’s Manor. All five of us tried to get in, not a single person could enter. We had someone leave and enter on their own, then tried to rejoin his party- still hitting ‘join party in explorable mode’ button was broken. Never got it working and eventually gave up.
Twilight Arbor. Four people were able to enter the dungeon. One person came to the area a little later than the rest, and was forced into a separate instance, despite having selected ‘join party in dungeon’ option. After leaving and re-entering several times, it finally works.
Bump please. Got my Ghastly Staff and it doesn’t glow : / It still looks cool and matches my armor nicely, but no ghostly aura : (
I sad.
I 100% agree, bump.
For some hearts, its very very difficult to actually achieve the thing because the proper enemies don’t spawn often enough.
In some enclosed spaces, it’s very dangerous to go in alone as a squishy (like a 100% offensive elementalist) because enemies will spawn behind you mere seconds after you’ve killed them.
Enemies spawn rate needs to be a function of:
Area (larger area to cover, enemies need to respawn a bit faster, small area, slower)
Player number (more people present, faster respawns)
Player proximity/in combat (if a player is too close to the area or is in combat, spawn should slow down. Obviously this effect should be exponentially reduced with larger numbers of players or events)