Showing Posts For Dark Sentry.1270:

BW3 Difficulty Nerf [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Dark Sentry.1270

Dark Sentry.1270

The ease at which the mobs die now and how little damage they do makes the zone feel too easy and not as much fun. The 2nd issue is that there’s no build up to raids if you don’t challenge the players. Mastery is supposed to be necessary to deal with the armor of mordremoth’s minions, or the toxin of the hyliek. When we do get these masteries now it will be so trivial and unnecessary. They should be challenging as to build player skill for raids and feel the progression that the mastery system is supposed to implement.

I really enjoy the specific classes of enemies that have different abilities and attacks. It feels like gw1 where the enemies have classes too. This class system of enemies may help players learn to fight players and lower the entry barrier into spvp, opening up a whole new aspect of the game for them. The people who are playing hot in the new zones are level 80s, there’s guides and a very helpful community playerbase. If you make a hard zone where players struggle, the community will band together and help each other to overcome the zone. It will feel more like a real accomplishment. If I can do everything myself then what’s the point in helping others. Gw2 has an amazing community and I feel the nerf to the damage and hp of mobs should be reverted to bwe2 levels. You guys had it right the first time. It should feel almost like bwe3 (but not quite) after we play in the zone for months.

Exotic Armor/Weapons Vendors in WvWvW Costs

in WvW

Posted by: Dark Sentry.1270

Dark Sentry.1270

Some people aren’t staying on topic.

The point of this thread is the discuss the price of the invader’s set and how the cheaper alternatives make it meaningless for anyone to buy this set. It needs to be looked at. I know there are easier ways to obtain gear with the same/different stats. I saw a problem with the invader’s set prices and wanted people’s opinions.

The jump puzzle info was good as well as zerging for 100 badges a night. But you said that you didn’t even bother to spend your badges on armor that its still more worthwhile to buy siege with it and use the gold you farm to buy armor.

It looks like the invader’s set prices are a problem then and the fact that there is only one set available…

Exotic Armor/Weapons Vendors in WvWvW Costs

in WvW

Posted by: Dark Sentry.1270

Dark Sentry.1270

Current costs for WvWvW invader set:
Head 330
Shoulders 291
Chest 396
Gloves 238
Pants 370
Boots 264
Amulet 528
Accessories 660
Rings 792
2h weapon 396
2 1-handed weapons 528
Underwater weapons: 792

Total: 5,585 Badges of Honor

The siege merchant values badges of honor as 1 silver each. You can buy an arrow cart blueprint for 6 silver or 6 badges of honor. The same ratio goes for all of the blueprints. This means that the invader’s set is valued at 55 gold and 85 silver. This number seems ridiculously high considering we are meant to spend our money on armor repairs and our tokens on siege as we play.

With the dungeon changes, it is possible to buy a piece of gear after 3 runs which takes about 2.25 hours (45minutes per run). Farming Cursed Shore, it is possible to buy a piece of crafted exotic gear after about 2-4 hours.

Playing a thief, I only net about 10 badges of honor per hour. This means for the cheapest piece of armor I would need to play for a total of 24 hours. The result is that it takes about 10X longer to get WvWvW armor than crafted or dungeon armor.

Badges of honor are account bound and have no sell value. They can only be used to buy trinkets to be sold to a vendor for a value of 8 copper per badge of honor. We should receive more badges of honor from WvWvW, decrease the costs of the armor, or both.

It is unrealistic to expect your playerbase to farm WvWvW for 558 hours and 30 minutes to complete a set of gear at this current rate.

Collector's Ed/DDE Item Questions [merged]

in Account & Technical Support

Posted by: Dark Sentry.1270

Dark Sentry.1270

I have not yet received my items (rytlock miniature, tome of influence, chalice of harmony) I lost when deleting my first character seconds after its creation. I changed my mind on what class I wanted as my “main” so I wanted the name from the character I had just made. I remember reading that a fix for this issue was coming, because lots of people had this issue so I’ve just been patiently waiting. It seems I have also missed out on the 2 mass distributions. So I’m posting here hoping I can finally get my items.

first ticket was closed without being resolved (8/26): 120826-007498
new ticket made: 120928-000767

thanks in advance

Dungeon Patch Discussion 9/25

in Fractals, Dungeons & Raids

Posted by: Dark Sentry.1270

Dark Sentry.1270

Been following this thread and here’s my thoughts. Dungeons are still not rewarding enough. The amount of time needed to complete a set is still very/too high.

  • Giving all the tokens at the end of the dungeon is bad and exploitable.
    -Change it to 3 tokens for the first boss, 6 for the second boss, 9 for the 3rd boss, and 12 for the last boss. That’s 30 tokens for the dungeon. Then add the daily bonus at the end for another 30 tokens and 26 silver. If they want to repeat it again that day cut only the bonus to 5 tokens and 10 silver for all subsequent runs of that path. Don’t reduce these numbers further.
    -People can kick you and invite their friends to get all the end tokens. You’re left with nothing.
  • You want people to run the non-optimal paths.
    -Add in another one time only bonus of an extra 70 tokens for the first time ever completing a new path. This way people are encouraged to do a new path because they will get 100 tokens as the bonus.
  • Dungeons are the high end content. Yet, people are doing them in blues/greens/yellows and using them to gear up. Then, complaining they are too hard. The CoF set is the “noob gear” because path 2 is/was so easily farmed.
    -Here the problem is that crafted exotic armor is still too expensive for new level 80s and people are having trouble making the money needed to buy a set when they hit 80. They want to gear up in exotics and so the CoF runs are the easiest way to achieve this. What needs to happen is to have the materials required for crafted gear be more frequent and thus lower in price. The crafted armor should be the “noob gear” and then the dungeon sets will get the prestige they deserve.

(edited by Dark Sentry.1270)

Dungeon Patch Discussion 9/25

in Fractals, Dungeons & Raids

Posted by: Dark Sentry.1270

Dark Sentry.1270

Punishing for clearing the dungeon too fast is completely absurd.

It shouldn’t matter how fast you can clear the dungeon when you are already punished for repeating a dungeon path. Why is it necessary to double punish someone who is capable of doing the dungeon with ease?

Diminishing returns for multiple successive runs: okay
Diminishing returns for finishing too fast: the worst idea ever…

Crucible of Eternity = Death

in Fractals, Dungeons & Raids

Posted by: Dark Sentry.1270

Dark Sentry.1270

My experience running CoE:
I ran this with a pug from lions arch. We ran the 2nd path to the experimental teleporter. It took about an hour to complete. We had one person who had done it once, but for the other 4 of us, it was our first time. The run was pretty smooth(1-5 deaths per big fight) until we had to jump over the lasers. I broke all my armor trying to get across, but I was the first one able to make it besides our leader. Next time I’m taking my armor off for this part. I had a repair canister from a chest on me so it didnt cost me anything. Then, the run went fairly smooth until the final boss I died about 6-8 times.

As soon as the final boss (alpha) turned attackable I was encased in a crystal and could not move. Then red circles appeared all around me and the boss ran over to me. I died without being able to do anything. I ran back to see some of my group fighting the boss. I helped a teammate up from downed state and started working on the boss. Except there were only 2 of my teammates with me now. 2 were running back from also dying. The fight took forever. After the first time I saw him heal, I thought I should use my shortbow’s poison to try and hinder the boss’s healing when the slimes went to him. I think I figured out that the crystal prison animation is when he does a hop in place in the air. Although I would still get caught at the end of my dodge roll and be frozen mostly out of the crystal with only my toe inside of it (bug?). Also, when I was trapped inside my “roll for initiative” (stun breaking ability/dodge) wasn’t greyed out, but it wasn’t usable either (bug? same image).


I ended up switching out this skill on my next run back to shadowstep. This saved me a few times because I could teleport out of the crystal prison to live and fight again.

When I did get crystal prisoned 25% of the time I would just die without being able to do anything. 50% of the time I could come out in downed state, but still usually die. I did rally off the tentacles/teammates a couple times. The last 25% i would take no damage and escape unharmed (even with the same red aoes all around hitting me I took no damage).

This was the first dungeon I had run since the CoF buff. My first time ever being in CoE. Yet, upon completion I got only 6s and 15 trophies with a 10s repair bill. I don’t think I was supposed to only get 6 silver. It was over an hour and I had not done this or any other dungeon in 2 days…

Tips:


  • Vigor/dodge skills are huge. You need to dodge a ton for this dungeon.
  • Fire shields on golems reflect projectiles and burn nearby foes. Don’t attack the golems that currently have a fire shield.
  • For the laser field. Jump then run. to get over the lasers rather than running then jumping.
  • For the golem fight that has 4 turrets (2 protection 2 retaliation) split your team up to have 2 high dps characters on one side killing 2 turrets and the other 3 killing the opposite turrets. Then dps the boss when turrets are down for your side.
    the rifles work really well at killing the husk. go find one and use it on him. when the bombs get near you hit them with the rifle 2 attack to knock them into the boss to damage him even more.
  • Poison the final boss when you see the slimes spawn.
  • Stun breaking teleport utility skills will help you escape crystal prisons.
  • Try to rally off a low health tentacle.

This was only my first run. It should get easier as I farm it more. I liked this dungeon even if my first run was bad/hard. I think it has potential for pugs to farm it. Although its nowhere near as fast as CoF. I thought the difficulty was perfect. Just the reward of 6 silver was my only disappointment…

(edited by Dark Sentry.1270)

The CoF Buff: My opinions

in Fractals, Dungeons & Raids

Posted by: Dark Sentry.1270

Dark Sentry.1270

Something needed to be done to nerf the gold rate that was CoF. I was making 5-10g per day off CoF speed runs + a piece of exotic gear a day. Thats $50 worth of gems converted to gold per day. I knew the majority of the player base was not doing this or capable of these speed runs so I was getting way ahead of everyone else.

However, you definately over nerfed the dungeon rewards. A speed run (15mins) should give like 12silver for completion reward while the full 30min run should give ~18silver. You’re overly punishing people for playing well… 6silver is a joke

I used the gold I had eared to buy t3 cultural armor and gems to transmute the dungeon set into exotic cultural armor. So I did not inflate the economy and got the look I wanted. And now I’m broke lol. Only could afford 2 pieces of t3 cultural.