Showing Posts For DarkArts.4390:

Why there should be a dps meter

in Guild Wars 2 Discussion

Posted by: DarkArts.4390

DarkArts.4390

Maybe a dpsmeter not, but a zone like the golems of pvp to test skills ans builds in pve (with the pve skills ans stats) could be a good idea

Ranger Pet DPS getting a nerf

in Ranger

Posted by: DarkArts.4390

DarkArts.4390

Long months ago, in this forum, i read someone saying “the ranger is overpowered, look, all bots uses ranger as class because is the most powerful”
-.-"
I ever said the same: “ranger isn’t overpowered, the overpowered is the pet”

Finally, we have the first good patch in the history of GW2, what will give less power to pets to give player habilities and not become pet-dependant since lvl 1.

Thanks arenanet, finally you understood ranger don’t means beastmaster

The Skill Redesign Brainstorming Thread

in Ranger

Posted by: DarkArts.4390

DarkArts.4390

well, i’m one of the rangers that thinks “ranger should be a bowman class, not a warrior class or a beastmaster class”, and this are my propositions:
(sorry, my english is very limited)

weapons:

GreatSword

  • slash-slide
    I will add an strike on the autoattack sequence, to force the evasion on the fourth, leaving more time (1 sec?) of vulnerability to be hit.
  • maul
    This skill should daze or stun for 1 second
  • swoop
    Reduce range of the jump to 600, like range of midranged weapons

Shortbow

  • CrossFire
    Give shortbow a chance of 50% of giving bleeding without flanking. Soloing is very difficult to flank.
    Reduce the damage of shortbow 10% to compensate the bleeding
  • Poison volley
    it needs something to be more useful, maybe a reduction from 5 to 3 the arrows but giving it one more second of venom

Longbow

  • Long range shot
    It need to redefine ranges and value of damages:
    first range, from 0 to 600, at damage that gives now from 500 to 1000
    second range, from 601 to 1200/1500, at damage that gives now from 1000+

Utilities
Spirits
needs to be undestructibles and untargetables and follow the player (this means that one spirit trait will lose be free)

Signets
*Signet of stone
It should give the same thoughness that gives the same signet on other players, 10 + player level, reaching 90 on lvl 80
Pet should have 110 of thoughness extra with this signet

traits
Should have a revision to adapt to player, not to pet, and, especially, redesign the skirmishing traitline

  • Malicious training
    It don’t match 100% on the marksmanship trait, could be a beastmastery trait
  • Beastmaster’s Might
    Should be a beastmastery trait
  • Spotter
    Should be a skirmishing trait
  • Beastmaster’s Bond
    It don’t match 100% on the marksmanship trait, could be a beastmastery trait or skirmishing trait
  • Eagle Eye
    Shortbow should have the same benefits here of the longbow
  • Signet of beastmaster
    Well… if class is named “Ranger”, why the “main grandmaster signet” is called with beast?
  • Pet’s prowess
    should be a beastmastery trait
  • Companion’s Might
    Should be a beastmastery trait
  • Carnivorous Appetite
    Should be a beastmastery trait.
  • trap potency
    Should be a master tier and, being a condition focused, it should be on wildenrness survival or maksmanship
  • trappers defense
    being a condition focused, it should be on wildenrness survival or maksmanship
  • Sharpened edges
    Reducing the chance of giving bleeding to 20% but increasing the bleeding duration to 3 or 5 secs
  • Spirits unbound
    Spirits should move itselfs without a trait. This trait could increase the trigger to give the boon to player (from each 15s to 10s)
  • Nature’s bounty
    ampliate this effect to regeneration given by anything, not only the self applied
  • Rendering attacks, Stability training, intimidation training and vigorous training
    this should be only 1 skilltrait, having all the effects described for each pet but losing one traitslot only

New signet to fix Rangers? Your thoughts!

in Ranger

Posted by: DarkArts.4390

DarkArts.4390

One question:
If pet were optional (like it should be), what happens with big amount of traits that gives something to the pet? will it given to our char? those traits are lost

We need 3 things:
1.- option to quit pet
2.- an incremental of stats or something if pet is quitted
3.- an exhaust revision of our traits

Dungeon Patch Discussion 2/26

in Fractals, Dungeons & Raids

Posted by: DarkArts.4390

DarkArts.4390

Rangers have their highs and lows like every other class. They have really good DPS, but they have to work at it a bit more than other classes like warrior or mesmer. It’s possible just not as easy.
As for ranger balance, we have frequent meetings about balance where we discuss that sort of stuff – I go to those meetings on behalf of dungeon content and to lend my experience with ranger knowledge.

I (…)
We’re working on ideas for making pets better in dungeons. There’s a list of reasons we can’t just tweak a number and call it good (it wouldn’t actually solve the problem), but it is something we are aware of and working on.
(…)
Considering I can solo most content in the open world by letting my pet tank, I feel ranger is very powerful outside of dungeons. We can’t have rangers that change based on PvP, open world, and dungeons because that gets too confusing for players and puts us on a slippery slope. Whatever we do to the ranger, it has to happen in both the open world and dungeons, so it requires more than just number tweaks. You see a lot of bots as rangers for that very reason – they are really strong open world classes, and buffing them for the sake of dungeons doesn’t work out to being a good fix.

Sorry Robert, but i’m not agree with you at all.

I think the ranger is a boring class. Is my main class, but now i’m leveling another one because ranger hasn’t any viable builds where players could be fun.
Is funny see that your base of damage is your pet? Answer: NO. Maybe this is the why bots uses ranger as class: because the AI of the pet do all the job and you don’t need to do anything!

Just look at the ranger forum: People asks to quit pet and get the benefits of the pet to be better (people wish to play, not to see a pet playing for you), another people asks for synergies (hitting a critical gives might to your pet… erh… mmm… you still being weak), another one asks for more survivaly of pets to don’t spend points on own survival…

I think that main problem is the name of the class. If you put this class named “Beast Master”, giving traits, boons, signets… all people will clap all class
But, you put “ranger”, that is a class that should have range weapons, and should have the choice of hitting a lot of hits in few time (like now with the shortbow) or a slow but big damage hits (like what should do the longbow)

But, really, ranger need a good remap of all thinks (or rename it and do a new class) but is not the idea people have of a “ranger” class