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Assassins reward.

in Thief

Posted by: DarkRidley.8712

DarkRidley.8712

I personally think that this promotion to Grand Master tier makes it more undesirable. Sure, they are making it a bit more rewarding by placing increasing the amount that it heals per init spent, but they have to take into consideration the other Grand Master traits available. Their idea behind many of the changes they made was to make it so that thieves would be more rewarded for being in a fight rather than spending more time trying to regain init and spam abilities. But for bunker Cond/Sustain thieves who aren’t running the typical power/crit build and don’t have access to the +1 init on hit/5 seconds, they take a massive nerf to init gain by being denied access to +3 init/9secs from Quick pockets if they want to even use the Assassin’s Reward for the extra sustain it’s being given. If one would want to use this trait it would be even more required to disengage during the intervals which initiate is unavailable due to the nerf to init gain, rather than maintaning presence in combat where the thief would have no initiate, and be incapable of utilizing this buff to healing.
If anything, this change makes builds that utilize this trait even less viable due to the overall nerfs to init gain.