The primary role of every character is damage dealer. We can all participate as a tank, healer, and support… but the game was not designed with pigeon hole roles in mind. The idea is that you dabble in each of these things through the course of the fight.
You say their cooldowns may be down… why are they still in there then? It’s their job to back away when they can’t stay in the fray, not hope that someone else is going to heal them or protect them. They run out, someone else takes over. It’s a dance.
I can get credit merely being nearby an event, so it’s not like you have to do much to be considered as participating. If you never do any DPS at all or do it so late in the encounter as to appear as though you just arrived, then you won’t get ‘Gold’ credit or that skill point.
This isn’t Rift. There are no dedicated healers or tanks… the only dedicated role is damage dealer. We all can do it, we’re all expected to take our turn as tanks and heals… but not play that way exclusively. You choose to play that way, you will find that the game doesn’t reward you for doing so.
GW2 is different. It is meant to be played different. Embrace it, don’t run against the grain because you can.
Absolutely this
Also i could never understand why someone would need a reward for helping others
the reward for reviving is immaterial it is you being a social being
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