Showing Posts For Darkobsidian.3672:

Dungeon run and Mob that two shot you

in Suggestions

Posted by: Darkobsidian.3672

Darkobsidian.3672

I am lvl 50 my gear is of level 50 (Yellow Rare) healing my spec is in in toughness vitality and healing. I have taken in the build gear aspec and still think the dungeons are way to hard for not having a dedicating healing class.

Dungeon run and Mob that two shot you

in Suggestions

Posted by: Darkobsidian.3672

Darkobsidian.3672

Even with the support of a team getting wiped out. There is not dedicated healing class. I decked a guardian out as much as possible for healing to help making a group run live longer but even that seems useless when you get hit twice and your dead.

I am not looking to solo an instance I am looking for a fun run and after 5 or 6 wipes fun is gone and fustration sets in.

Dungeon run and Mob that two shot you

in Suggestions

Posted by: Darkobsidian.3672

Darkobsidian.3672

I don’t know if anyone else is experiencing this but MOB in dungeons hit harder than they should. Example Silver Veteran mob almost two shot anyone solo this seems wrong. I like to see the development/ Engineering team go in and run these dungeons at levels 30 to lvl 50 . You shouldn’t have to be lvl 80 to run a lvl 35 dungeon.

Dungeon Queues

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Posted by: Darkobsidian.3672

Darkobsidian.3672

Hello I like many on the game feel that you need to add Dungeon Queues to the Instances. Its kinda of annoying whating in town when you can just queue up and continue to quest while your queue pops up. Most nights I wait anywhere from 40 to 120 minutes before getting into a group to run a dungeon.