Showing Highly Rated Posts By Darkstorn.5423:
I find it strange that some classes have access to a 25% passive speed increase, whilst others don’t.
Elementalist, Necromancer, Thief and Ranger have a 25% speed increase signet. Of those signets, one has a useful active (Thief).
Yea you got no idea there. The elementalist speed signet is significantly a LOT BETTER than the thief on the activation (blind versus blind and stunbreak and damage not even a comparison) so please try to at least get your facts straight before posting anything
So you are going to totally ignore the fact that the most annoying perma-stealth thieves are already running d/d and d/p so that wouldn’t change anything?
Besides that the problem with permastealth thieves as everyone calls it is not that they go in stealth for 20 hours and do nothing but that they jump in and out of stealth constantly breaking target. If a thief permastealths he isn’t doing ANYTHING ELSE how hard can that be for people to understand after over a year?
So, to move the conversation into a productive area, what would you rather see it changed to?
Just giving might to the mesmer enough with maybe a little tweaking to the attack or would you rather it gave something else? Should it be scrapped and remade?
What productive area are you imagining my friend? These patch notes are proof the “balance devs” (seriusly lol) don’t know how their GAME WORKS! Maybe lets start by teaching them the basic mechanics of every class and THEN offer suggestions of changes? At least this way we will have a bit more faith they will actually understand why we give them suggestions.