(edited by DarkyX.8194)
Showing Posts For DarkyX.8194:
Staff does 10% more damage than axe does base so you’re really not benefiting from that unless you use Air+Fire and don’t use the same thing on your staff.
Also, depending on if you run foot in the grave or death perception, you may want to consider running Cruelty for the extra ferocity over bloodlust.
Even if Staff does more damage base than Axe, joining Axe + 2ยบ weapon isn t the same damage?
Yes but ferocity is based from power, so if I got a bigger power from bloodlust, I’ ll get more crit as well I guess.
Yeah I need to think about that. Maybe:
Staff – Bloodlust and Energy.
Axe + Dagger – Force + Fire
OR
Axe + Dagger – Energy + Fire
Two energy can be good to play safely as well.
that’s a good idea! Axe training instead chill of death. But now I’m asking which sigil are you using in your weapons?
I understand, thank you for the math I didn’t know about that
Even if i lost a little damage, lowering the Crit chance I can get more toughness and vitality, that is good for following a zerg. Even I have the Bloodlust that will give more than 3000 damage for sure. Although the real power will come once in death shroud with the trait to improve 50% Crit chance.
Wells tick while in DS (Crit)? Didn’t know. I used to put my wells and my staff skills in the circle for combos. Maybe I should put wells, go to DS and keep my staff skills for other things.
I did some modification in my DPS Builds, and looks like that now:
Thank you very much for your suggestion
Yes I was thinking on the same, switching Foot in the grave to Death Perception. With Guardians in the party should be fine.
So I will lower the critical chance to 35% and get a little more of toughness and vitality.
And how much Critical Percent and Power do you have?
(edited by DarkyX.8194)
I am trying to make a new build for WvW Zerg in tier 1 server, but I would like some opinions.
I did two build.
Those two build have different Traits, and I don’t know which should I choose. Any idea?
About stats, mostly Power, Toughness, Vitality, Crit Chance and Ferocity. What are good number to follow a battle with a zerg?
I think the DPS Build is ok and don’t need more modifications. Now about the Well probably some stats need to change, maybe the Crit chance can be a little lower as I have the trait to get 50 Crit chance in Death Shroud.
Opinions and suggestions are welcome
I would like that we had the possibilities to have diferent traits than PVE, like PVP, but keeping our armor and weapons with diferents stats/runes. The hard work we did in PVE we want to use our skin in wvw. My opinion
(edited by DarkyX.8194)
1. Get a fractal capacitor with the stats you want.
2. Upgrade it to Ascended.
3. Transmute it to the tentacle monster.
4. ???
5. Profit!!!!
I have a back infused from fractal. If i trasmute, which rarity I’ll have? And this can remove the infusion?