The problem is it has endgame whether they want to coin it or not. The game doesn’t have very many different things or paths to do. It’s basically level to 80, level the worthless crafting system to max, grind some dungeons perhaps and explore. All of which can be done relatively quickly. After that you’re stuck with two options WvW or work on a legendary.
But the problem is you cannot set your own adventure in this game the paths are literally chosen and once you hit 80 there really isn’t a drive to continue playing, especially if you’re not interesting in a legendary or WvW. GW2 is essentially a theme-park MMO which means it has end game because you’re limited to the things you can do upon turning 80.
You don’t want “endgame”, you want progression. Which, don’t get me wrong, is a perfectly valid thing to want, but even back to GW1 the game was never about increasing your power.
The focus has always been on the gameplay. Which is precisely why I want Arenanet to publicly dismiss the term “endgame”, so that people stop coming to this game expecting gear ladders to climb.
Now don’t get me wrong. I’m not going to pretend anyone with a business is going to say, “hey, your idea of turning a bunch of customers away is GREAT!”, but there has to be a way to get across to generic_subscription_MMO_addict_01 that this game is actually about the game, and not about making one’s numbers higher on a dps chart. There has to be a way to change their perception and their expectations, instead of the “we’re looking into that and we appreciate your feedback” spiel that’s going to happen forever if nothing does change.
Actually I don’t even want progression. I just want my character to have an impact on the world and be useful in others. Such as in the original Ultima Online my character with 100 Blacksmithing/Carpenter and others stats were useful to other characters. I could make and sell stuff for trade can’t do that in this game as the production of items cost more than the materials or the same.
Not to mention in UO it wasn’t just about grinding levels, grinding a quest or following the game’s “set” path. It was about me doing what I wanting to do and having usefulness with it and just not character usefulness but the game world included. In GW2 my character is completely detached from the world what I do virtually has NO IMPACT in the game world or even for my character. I am not asking for it to be stronger I am asking for it to have some type of RP element to where my character acutally matters in the game. Whether it can be a very successful tradesment, a treasure hunter, a mercenary for hire(pvp), or even just glorified riches of owning a house and decorating it to however I wish.
Now… Do you understand as to what I am speaking of? Because I am not talking about progression, I hate continuous gear/skill progression. In fact that’s the only thing I even like about this game. But everything else about it is no different from WoW or any other theme park MMO. Which is why I haven’t’ signed on for over 2 weeks and mostly likely won’t even bother with the Nov. update either.
(edited by Darlantan.5638)