Showing Posts For Dattebayo.2817:
gw2 dungeon is not hard at all…..don’t give me the “kids these days” “hold hand”
dude the game can be better, no MMO is perfect. Dev’s fetch idea from forums too.
how about this. LETS TALK ABOUT WHAT NEEDS IMPROVEMENT IN GW2.
u guys are getting this all wrong, GW2 dungeon isnt hard at all, its just boring and unentertaining, its complete crap is what im saying. I love the game and i wish it was better.
its not hard to learn to dodge press V eventually you’ll get it, but how is that fun…your like dodging 90% of the fight….ppl skip trash mobs and go straight to boss, yes its quick and easy but WTF is the point of adding trash mobs, there is no sense of group play.
when i bought the game i was expecting way more….something better then WOW or any other MMO, So far i only like the leveling part but im not a altaholic, i like end games and some PvP(PvP IMO in GW2 is fun)
(edited by Dattebayo.2817)
I don’t get it, it seems a lot of the content are people complaining mob skipping/not knowing what to do etc but isn’t this a clear l2p play issue? Obviously, mob skipping is not something you do when you’re unfamiliar with the dungeon. So why not do it with a group who is equally new or as friendly and willing to teach. Also, learning boss mechanics is normal in any dungeon. There is not a SINGLE dungeon in any game which before you reach a boss, there is a list of attacks and timing and what to do thrown right at your face. Everything is learned through playthrough.
dude its not thakittens learn2play, we’re talking about how kittenty it is….dodge 90% of the time is not fun at all, skipping trash mobs(whats the point of trash mobs) learning isnt that hard esp in gw2 dungeons, only 2 things to worry about dodge and do dmg. Its just a terrible dungeon system.
and i think WOW is only popular cause of there raids….there questing/exploring kinda sucks compare to GW2.
btw isnt every game is like WOW? lol i never understood this.
You level/quest/group dungeons <- what WOW is and GW 2 is…
it isnt like WOW is the first MMORPG…its just WOW is the new benchmark. So the ppl that hates on WOW i don’t understand why.
honestly i dun wanna go back to the dreaded WOW….im looking for something like gw2 but with better dungeons or similar dungeons or raids. But i love how gw2 looks, its not cartoonish like WOW. Any recommendation?
its either the ppl defending it HATES other MMO’s and don’t want to try other MMO’s and defends gw2…or some other reason…
its like you get the latest graphics card and you brag about it and then something better comes out and you still defend your old graphics card and says its still better!
miserable?
im not hating on it, like i said i LOVE THE kittenING GAME….i just want dungeons to be better…and i wish some of these posters would agree instead of “this game is fine, its you” because there is no RAIDS, im bored as kitten
also a lot of my guildies in WOW also have the same opinion about the game. All of them dont play it anymore and its not just 2-3 ppl, about 20 + people in my guild all left. I guess its missing some end game stuff i guess.
how come there is no raid like dungeons in this game? dungeons are limited to 5 people…world event are just kittened IMO
its not the difficulty factor like i said earlier, the dungeons dont feel complete and ive done many other dungeons in other MMO’s, it feels like its missing something. Like for instance, i have no idea WTF i’m doing in dungeons, i dunno how much DMG im doing, 90% of the time im dodging….its not like im dying or not completing it, i just wish there was MORE to it. I feel like more can be done, especially nowadays. I LOVE THE GAME btw so don’t flame me. I’m just trying to give my input.
All i here in this forum is
“this is a different MMO”
“your not running with guildies” etc….how about you guys give your input of bettering the game.
yea…im just leveling alts now, but i might stop playing cause end game is terrible, crafting is awful, don’t want to waste time leveling to 80.
so your saying this game isnt for me…..
i just expected way more…especially nowadays at the level of World of Warcraft is at, Raiders, Rift….i mean i love GW2 story/questing/leveling its just the dungeons…
also whenever i run dungeons i dont see the health of monsters in numbers(not like that matters) also i don’t know if im doing effective DPS…basically im pretty clueless to the things i do….
It’s not even the difficulty factor more of the mechanics/combat function and design.
I do not see anything wrong with GW2 dungeons. They are harder than regular PVE though. I would suggest trying to find the dungeon that you do like and then practice on it a lot. Eventually you’ll get used to the combat and dodge mechanics.
its not thakittens hard….ive played WOW was in 25 man top 200 North America.
top masters in sc2….
i have the hand eye co-ordination, i am experienced but the dungeons are confusing as kitten….especially to a new player/first timers.
so too sum it up melee sucks for dungeons…..i should play a range class and its EZPZ…..great……..
I’m going to get flamed for saying so, but when ANet did away with the trinity of tank, healer, dps, it made for a dull dungeon experience. Without tanks to soak up damage, and healers to keep everyone’s health bars topped off, dungeons are basically just zerg content. To keep a “level” playing field, that any profession can play in, they designed dungeons so every profession can withstand the damage mobs dish out, and gave us a dodge mechanic (which I love, btw) to avoid the big stuff.
So, how to keep dungeons from just being massive dps-fest facerolls? Give mobs and bosses knockdowns and snares, and (with bosses at least) huge dps-spike one-shot attacks which will kill you regardless of how defensive you are. In some areas, they included traps to slow things down as well.
What this does is:
1) Encourage people to skip trash mobs. They don’t drop anything worthwhile, and are really just annoying bottlenecks.
2) Encourage people to go full berserker and dps things down as fast as possible. If you dodge/avoid the big spikey attacks, then go back to dps-ing, the mob/boss dies faster, and does fewer big spikey attacks. DPS is king in this game.
3) Encourage people to find the dungeon paths that can be completed the fastest, and run them over and over. It’s simple risk vs. reward behavior.
4) Once people learn the mechanics of a particular boss or dungeon path, it gets repetitive (for example: when the boss does xyz, wait 1 second, then dodge, then go back to dps-ing). When content gets repetitive, people look for the fastest repetitive content to do for their rewards (loot, money, etc.), and skip the rest.
Attempts to make content “harder” have really just made content more annoying. If we look at the changes made to AC a few patches back, it’s not really a “harder” dungeon, it just has more annoying mechanics that slow parties down. As a consequence, fewer people run AC now than they used to.
Making dungeons take longer to complete, with more “tripwire” (roots, snares, knockbacks, knockdowns, etc.) type content in them is not a very good solution, because people tend to avoid that kind of content.
In my opinion, dungeons in this game need a massive overhaul. Mobs and bosses need to be made more “interesting”, and “smarter” — not just frustrating and annoying. Some of the paths take way too long to complete, and many players don’t have the time or inclination to run them, given the rewards. Some are too short, and thus get exploited. But the saddest thing? Many dungeon paths in this game just get ignored or avoided.
exactly…im a new player, i thought dungeon was kill trash mobs quickly get to boss etc…, what im getting is all speed runs…a lot of jerks around too…
also i die alot.
i am getting use too it and all but doesnt seem to fun =/. I expected more
and those who question me about
“you need do more dungeons”
“you suck”
“get more hp/better builds”
i did all that…i even stacked HP, still bad =/
pretty much in dungeons ive been rolling a range class and dodging stuff but i wanted to play a freaking melee….never had this problem with any other MMO’s
So i got the game about a week ago, got to level 80 fairly quick, 5-6 days. Ran about 10 + dungeons so far. The first dungeon i ran, i was a bit confused….everyone was skipping trash mobs and had no idea, no sense of direction etc…i was being left behind basically. So i figured “hey i’ll just learn and try to keep up next time”, so i did(why even include trash mobs then?).
I’m a Warrior btw
I was also confused about the whole dodging thingy, i didn’t know when to dodge or understood the timing of it. Yea “see the red circle, GTFO”, pretty much 80% of the time i was dodging mechanics and using my rifle…but i wanted to play a melee class….
I’m kind of discourage to do anymore dungeons now. This probably one of the worst dungeons i ran and i’ve been playing MMORPG’s for 10 year plus. It’s not even the difficulty factor more of the mechanics/combat function and design.
I do love the game/world/questing etc…but the dungeons are horrific