Showing Posts For DaveDash.5723:
A couple of points (note, these are based on my experiences, and may not be true depending on your play style).
I found that dodging around lowered my DPS considerably. So whilst you can increase survivability by “learning 2 dodge”, for me, it was at the expense of DPS. Part of this for me was due to the fact that dodging and running around made me quite error prone to misclicks, and it made it more difficult to properly place fields and such.
I also found that having a good rotation across all four attunements is critical. Back when I was running D/D I found the rotation I was using only really worked well from going Air/Fire. However, when switching to Staff, I found a much quicker rotation going Air → Water → Earth → Fire. Jumping into Water (with condition removing) and Earth increased my survivability dramatically without having to dodge as much, thus giving good consistent DPS.
Obviously the above is very build/play-style dependant, but that is what worked for me.
I don’t know if its a play style thing, but I went D/D after reading it had great burst DPS and great survivability. However I really started to struggle, especially once getting to Orr. I found survivability to be very poor (0/10/0/30/30), and I became frustrated with the class.
I switched out to staff, and found my dps increased and also using a full rotation kept my survivability up as well, and found it considerably more enjoyable.