Showing Posts For Davis Hill.3841:
- tend to overestimate their own level of skill;
- fail to recognize genuine skill in others;
- fail to recognize the extremity of their inadequacy;
- recognize and acknowledge their own previous lack of skill, if they are exposed to training for that skill.
- You don’t actually know how good they are, so you can’t really say that they overestimate their level of skill, but there ARE quite a few [rT] and [DnT] (and [HC]) videos on YT that show what they are capable of.
- It’s true they can’t really know how skillful you actually are, but that’s not the point. They are arguing about your gear. They CAN survive without the defensive stats that PVT provides and still provide the same utility being in a max dps spec. That is a fact. If you need pvt gear, then by all means play the way its more comfortable for you, no one forces you to change your ways.
- Goes both ways.
I did play through the Sylvari story path, but it really changes nothing. It’s just hard to imagine him as the dude who unites those three factions and becoming the leader of the Pact. He’s more like a scholar who spent all his life on exploration, research of Orr, but a charismatic leader? Nah.
I agree that the Personal Story was really more like a hundred tiny, forgettable interactions. Contrast that with the missions in GW1, which were much more epic, and often reached a climactic ending within each mission. You had to get through enemies, sometimes put together pieces of a puzzle, sometimes last through waves of enemies, sometimes fight a boss at the end. Sound familiar? All those things happen in GW2, but they happen in small doses, and they happen over and over and over. In GW1, each mission was massive, distinct, and unique. I only played through Prophecies maybe twice in its entirety, but I remember every mission, because they were all unique. And that was one of the keys in their epic reputation.
Yeah, I really miss those missions. They felt really dynamic and some of them were actually challenging.
Words.
Completely agree with this. The game’s story was disappointing. None of the characters were particularly memorable and/or didn’t have any personality (Trahearne, obviously. I think half of that was his voice actor’s fault).
The name of my Norn engineer is Rocketfist Olaf.