(edited by Davkuras.6495)
Showing Posts For Davkuras.6495:
I prefer GoH, but that is because I also use Quick Glyphs & Inscriptions so the CD is only 20s & it doubles the boon effect from the glyph. Basically means continuous regen or swiftness depending on attunement.
I would be interested in the conjures to be merged into 1 ability. Keep the timer/charges, but the conjured weapon changes based on attunement. If you are fire, make it the axe. Switch to water, it becomes the bow. Air = hammer, and earth = shield. This would let you switch around attunements, but I don’t think it would be too overpowered because you still would have your same charges/timer.
I think combining this with my above idea would be the best outcome as it would truly allow conjures to be situational. Right now, they suck as situational because each one would have to take up a utility slot since you can’t switch once the battle starts. Koega’s idea would allow you to pull the correct conjure for the job AND my idea would make them more effective at doing that job.
Koega’s idea also balances mine because now they have 1 shared cooldown so they can’t spam one conjure after another if they are made more effective. I also thing they should create 3 more elite conjures so this idea can also be applied to Elite skills for the hardcore conjurer. I mean what is an ele’s other choice: a summon that doesn’t last long in PvP or Tornado, which has become a popular choice only because the other choices aren’t as viable.
I will probably disagree with the request to allow them to be switched out. 1) I never seem to have a problem getting th bow back when I need it so just drop the thing if you need to switch to other skills. 2) I think this could imbalance ele by giving them even more weapon skills than other classes and you don’t want to start having every ele carry conjure weapon just because of that.
The thing I think the biggest flaw is that they are treated as “Environmental Weapons” rather than their own category. Because of this, they don’t take advantage of weapon trait skills that should be able to work with the conjures. If I conjure a Frost Bow, am attuned to Water, AND have reduce CD by 20% &/or do 20% more damage to vulnerable targets then my Frost Bow should benefit from that. Why should an ele be on equal footing with his conjure weapon as the warrior who runs by & picks up the extra one?
(edited by Davkuras.6495)