Showing Posts For Davkuras.6495:

If you don't attunement swap, your doing it wrong

in Elementalist

Posted by: Davkuras.6495

Davkuras.6495

I disagree that swapping inherently contradicts traits, many of them focus on skill families and effects that aren’t tied to any particular element, and a whole line is dedicated to the act of swapping itself.

really? Maybe you missed the fact that about 60% of elementalist Minor traits require you to be IN or switching TO a “specific” attunement. Right there is a conflict in the traits themselves. One is telling you to stay in attunement while the other says to leave & come back for effect. We don’t get a choice on those.

I don’t see Guardians or Warriors having to worry about holding or switchng to a particular weapon to activate 60% or their minor traits.

That follows the reasons why Arcane became a staple for ele builds. None of its skill traits require a specific attunement to trigger. Other elemental traits are basically hit with a double conditions to be met.

Example: Flame Barrier – have to be hit by melee AND be in fire attument.

Is hit by melee not good enough for some reason? I don’t see Warrior’s Versatile Rage requiring they swap to a specific weapon to activate adrenaline stacks or a Guardian’s Valorous Defense requiring them to have a shield equip to grant aegis.

(edited by Davkuras.6495)

Signet of Restoration vs Glyph of Harmony

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Posted by: Davkuras.6495

Davkuras.6495

I prefer GoH, but that is because I also use Quick Glyphs & Inscriptions so the CD is only 20s & it doubles the boon effect from the glyph. Basically means continuous regen or swiftness depending on attunement.

Ideas about conjures

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Posted by: Davkuras.6495

Davkuras.6495

I would be interested in the conjures to be merged into 1 ability. Keep the timer/charges, but the conjured weapon changes based on attunement. If you are fire, make it the axe. Switch to water, it becomes the bow. Air = hammer, and earth = shield. This would let you switch around attunements, but I don’t think it would be too overpowered because you still would have your same charges/timer.

I think combining this with my above idea would be the best outcome as it would truly allow conjures to be situational. Right now, they suck as situational because each one would have to take up a utility slot since you can’t switch once the battle starts. Koega’s idea would allow you to pull the correct conjure for the job AND my idea would make them more effective at doing that job.

Koega’s idea also balances mine because now they have 1 shared cooldown so they can’t spam one conjure after another if they are made more effective. I also thing they should create 3 more elite conjures so this idea can also be applied to Elite skills for the hardcore conjurer. I mean what is an ele’s other choice: a summon that doesn’t last long in PvP or Tornado, which has become a popular choice only because the other choices aren’t as viable.

Ideas about conjures

in Elementalist

Posted by: Davkuras.6495

Davkuras.6495

I will probably disagree with the request to allow them to be switched out. 1) I never seem to have a problem getting th bow back when I need it so just drop the thing if you need to switch to other skills. 2) I think this could imbalance ele by giving them even more weapon skills than other classes and you don’t want to start having every ele carry conjure weapon just because of that.

The thing I think the biggest flaw is that they are treated as “Environmental Weapons” rather than their own category. Because of this, they don’t take advantage of weapon trait skills that should be able to work with the conjures. If I conjure a Frost Bow, am attuned to Water, AND have reduce CD by 20% &/or do 20% more damage to vulnerable targets then my Frost Bow should benefit from that. Why should an ele be on equal footing with his conjure weapon as the warrior who runs by & picks up the extra one?

(edited by Davkuras.6495)