Showing Posts For Dawkins.2035:
For sake of keeping the conversation specific let us assume a few things.
1) I will be using Deathly Perception
2) I will be using Furious Demise (Fury on DS)
3) My trait-line will either be 4/4/0/0/6 or 0/4/0/4/6
4) I want to add some survivability. I understand that full zerker will always be best damage.
5) I would prefer to stack toughness.
Currently I run like this, with zerker on my Weapons, Boots, Amulet, 1 Ring, 1 Accesory. This gives me exactly 30% precision. Everything else goes into CAV gear to add toughness and retain crit chance.
This gives me 100% crit chance in death shroud majority of the time (between warrior fury and furious defemise). However this “nerfs” my auto-attacks outside of death shroud. I notice many top players tend to focus on crit chance over crit damage even with the free 50% from deathly perception.
Is there a middle ground to be reached? 40% crit chance, 45%? use knights gear to stack until 50%. What is everyone’s opinion?
“When people run melandru + lemongrass your chill only ticks for like .3 something seconds.”
With all due respect, between my sigil, 4pts in spite and +40 duration condi food a person with lemongrass and melandru will be chilled for far more then .3 seconds. Arguments against the build that speak too the fact that I do not run lemongrass myself, or that good hammer trains will have good stability negating chills are both issues that I have been debating between. Perhaps I misunderstand how duration works. Friends in other guilds that I have played against have commented how long my chills feel compared to what they normally experience, so I imagine it has some effect. Is that effect worth losing the extra damage from close to death, is it worth losing the extra crit chance outside of death shroud. That is what I wonder.
As to axe training. Reduced cooldown on Axe 3 is nice, extra 10% for lifeblast is more the reason for the trait then anything. I run into the spite line more for the damage and the condi duration in this build then anything really. I would love to have reduced charge on wells, but this build is designed to keep the “bomb” close to its full potential. Axe training for me seems like the best trait available in 2nd tier of spite.
Thanks for the input!
What are peoples opinion of this. I have been running this with everything except the ascended armor. I have the mats but waiting to finalize my build. This build was specifically made for running with double guardian, double warrior in a 20-25 man guild group that often fights large blobs. I have found chilling darkness to be a fantastic trait when combined with +duration food in combination with spite duration and sigil of chilling. This build allows me to bomb (double well, life transfer) almost as well as a full glass necro. (100 less power, 10% less crit damage) The two trinkets can be switched around for valk (more crit damage) or cavalier (more survive). I have found the sweet spot to be with the two PVT trinkets.
By grabbing Chilling Darkness I get my fury on death shroud which guarantees that I am always at 100% crit chance when I drop my wells, life blast or life transfer. However outside of DS I am sitting at 30% precision which nerfs my 1 spam. I do not GVG much but when I do I switch my weapons out for dagger/focus and switch my sigils around. Sometimes I drop the axe training and drop another point in path of corruption. In smaller 15v15 fights I have had good success with dark path combined with my many ways to reapply chill (2 hydromancy sigils).
I however am not completely sold on this build. Sometimes I put on my melandru rune set and build tanky and then I do not have to pay as much attention to my positioning in fights. Other times I put full zerk on and 6/2/0/0/2 double energy and go to town. The build I posted feels like It gives me a lot of burst, while also having the extra soft CC which really helps us lock down a groups backline. Running my duration food is probably the biggest change to the norm, it makes chilling darkness relevant against groups that run lemongrass\poultry and wrecks pug groups that do not. I guess I am looking for opinion before I drop all my mats on ascended valk gear only to regret it.
This saddens me to hear DB is falling. My guild just transferred to DB and it makes me feel like we made a mistake when I read these posts along with the comments I read in map chat. We have been loving the increased action but I feel like if we were to take our entire guild somewhere it should have been to a server on the rise, not the fall.