The current design of “Swindler’s Equilibrium” has an other flaw, beside it’s activation when steal is already ready.
Look on how the traits internal cooldown correlates to the cooldown of steal:
When the trait is activated, it recharges steal and starts it’s internal cooldown. Usually you would use steal shortly thereafter and start steal’s own recharge cooldown. Which means Swindler’s Equilibrium will always be ready when there are some few seconds on the normal steal cooldown left. Now there are three possibilities:
Nearly every time you would prefer the last possibility, get one normal use of steal and then get nearly 100% off of you next steal cooldown, instead of winning only very few seconds.
Hence Swindler’s Equilibrium punishes to much evading. That is a bad mechanic for a trait for the weapon sets sword and spear or the acrobatics specialisation, which otherwise only encourage evading, like the old trait.
While it is sometimes possibly to differentiate between an activation of Swindler’s Equilibrium and a normal refresh of steal and therefore make a guess about the trait’s internal timer, it is quite hard to plan when you have to and when you shouldn’t evade enemy attacks. Therefor the activation of the new Swindler’s Equilibrium seams most of the time entirely random.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.