The real problem here is invisible enemies. Give their algorithms time to match servers properly.
in WvW
Posted by: Daylos.8640
in WvW
Posted by: Daylos.8640
For a game based on world vs. world pvp, current performance is unacceptable. Battles where you can actually see less than 10 players at a time are not epic in the slightest bit.
People are patiently waiting for the problems to be corrected, but the ADD generation’s patience for this sort of thing grows shorter by the week. I’m not all that interested in Planteside 2, but that’s what people in my 1000+ member guild are starting to talk about, but I really hope it doesn’t come to that.
The puzzles in the pvp zones need to be restricted to the faction that controls the garrison in the zone or removed completely. There are too many people wasting slots in the pvp zones doing non-pvp related activities.
I ignore any blue dot I see unless it’s a commander I’ve seen produce results in the past.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.