Showing Posts For DaysOfNIght.5928:
There are over 100 MMOs?!
(I was only aware of Guild Wars and Hello Kitty Online)
The title of the game doesn’t refer to player guild vs guild
I’m pretty sure that at no point has ANet said that you can turn up to every situation in the game with the same spec, any spec, and it will work just fine, i’m pretty sure they have said the exact opposite in fact.
actually the maps are tine. They need to be 3 to 4 times as large as they are with the same number of objectives. As it is now trying to roam with a 5 man is painful trying to avoid the zerg.
This
WvW maps need to be larger, with the objectives further spaced out. Its zerg pinball right now, bouncing from one to the next, easily and quickly.
The game engine really isnt designed to handle large zerg either. I dont mean peoples performance on their own computers. Im talking about how the engine itself intentionally doesnt render all players on the screen on purpose. Im talking about how the game mechanics arent balanced around a keeps being taken or defended by 150 people. They dont scale, so the “Zerg” eventually far surpasses the gameplay challenge.
There need to be limits of some kind.
I agree with all this, the whole mechanic of trebs on a keep/tower wall being able to hit another keep/towers walls seems pretty broken
Well there is some simple logic that needs to be implemented here. Here are a few examples, i’m sure there are many.
- If someone is already on siege, and it’s not yours – no ‘use’ option
- If you have no supply – no ‘build’ option.
- build should be priority over useWith this priority you could not use your own or unused ram if there was a build site on top of it, before that build site is finished or you’re out of supply.
Correct, you should be getting that ram built!
Well there is some simple logic that needs to be implemented here. Here are a few examples, i’m sure there are many.
- If someone is already on siege, and it’s not yours – no ‘use’ option
- If you have no supply – no ‘build’ option.
- build should be priority over use
I play mesmer as my main and its great fun in WvW. There are things that a mesmer can do for the group that no other class can do (or do as well). I run with a Greatsword for dps and a Scepter and Focus for utility.
The main things that a mesmer brings to WvW are:
Portals – You can get your whole team in and out of trouble in an instant, also useful for getting reinforcements in to a fight, moving golems around quicker and hiding in a keep just before it falls and then portaling your whole team back in to ninja the keep back is an artform and extremely satisfying.
Temporal Curtain – This is your group speed buff (obviously you can get this with Ele as well) the more people that have this sort of skill in a group the better.
Into the Void – This skill lets you pull enemies off of cliffs (or walls if they get on the edge) this is a very handy skill (also doesn’t require line of sight, or even a target!).
Phantasmal Berserker – High DPS attack that requires no line of sight, great for taking down players and siege on top of walls.
> Last night an army of invisible attackers waltzed right past our defensive siege unseen.
Did they use /waltz ?
I think it would be interesting to have a table at the start of the week that shows the required score margins for each matchup for a server to gain/lose rating. I would love to build it myself, but my math skills are apparently not what they used to be
Which gear scales better in WvW - low rare gear, or high lvl green/blue?
in WvW
Posted by: DaysOfNIght.5928
Gear definitely does scale. If you keep leveling in WvW without upgrading your gear you will notice your effective states falling, as the scaling is showing that you are undergeared. The gear scales relative to your level, so if you are a level 50 in level 40 gear then when you are scaled to 80 your gear will only be lvl 70 (aprox, to be honest its more likely done on percentages than number of levels, so it could be something more like level 64 gear). If you have level appropriate gear, greens for example, then you could have better stats than someone who is a higher level than you, but only has blues on, but remember, rare and exquisite items are not available at lower levels.
The big difference with high vs low level players is that high levels have access to all of their trait points, which further increase stats over their lower level adversaries
If you check the EU top 2 brackets it shows the wining servers both having a projected drop in rating. Is this possible with the Glicko system?
Unless Riverside improve i doubt they will be in EU T1 next week. My money is on Arborstone, but who knows.
Rams give as consistant damage as auto-attack, but you wouldn’t have to be there as long, also you could have multiple rams as long as they are set up at similar times. Count 1 rams damage, multiply it by the number of rams.
The starting ratings were only set 2 weeks ago (based on the number of wins during the 24 hours matches period) thats why there are only 2 weeks of stats, week 3 should be out after the reset later.
Have a read on how the Glicko rating system works.
In that case, use a treb
-Arrow carts in the beast arena has no counter.
Ballista from the back can clear this, you can get the hight by going up near the stealth point.
The rating for the most recent week is the overal rating, not the rating for that week
Yeah Planetside had a really good commander system. Earning command ranks while commanding a group. Would be nice to have this linked to the size of group you can lead. Also in PS only commanders of a certain rank could talk in map chat, much better system than everyone being able to do it.
Would be simple to fit in to GW2, you gain commandXP for members of your group getting kills capping towers, defending etc
Higher command ranks could equal higher buffs etc, all the usual stuff
I’m struggling to imagine a scenario in the puzzle where a 2 person team could camp indefinitely. What siege were they using? How many were in your group? Did you think about setting up your own siege?
>AsteriskCGY.5931 – “Putting in the effort’s easy.”
Then i’m pretty sure you’re not doing it right…
I agree that the current rating system is meaningless while players can freely change to any server they wish, as often as they wish.
The irony about complaining of wasted time is that you waste more time complaining about it.
Free transfers need to be scrapped. Game has been out over a month now, easily long enough for guilds (or individuals) to work out where they want to live, and it’s screwing with WvW. Even when the transfers are not free, there should still be a 1 week block on entering WvW after the move.
WvW transfers could still be free for new accounts for a week, just incase someone picks the wrong one or whatever.
Yeah, that staircase is really getting it!
I don’t like the idea of a reset(s) part way through the week, this would cause people to lose interest during the run up to this time, even if the resets were random and unannounced this would be infuriating, say you had a well defended keep in enemy territory under siege for a hour, then just as you take it the map resets! (i’m not one to rage quit, but this would probably send me over the edge).
I think to help balance things massively, firstly stop the WvW bonuses from affecting players while they are in WvW, they should only affect players in PvE. Next, the server in last place gets a stat buff and server that is winning gets a stat debuff, the strength of the buff/debuff would be directly proportional to the margin that the server is winning/losing by, but could have a cap of, say, 15%.
This could maybe not be in affect the whole time, but only when within range of a keep/tower (or where there is a significant number of players all in one place), this would prevent unfair 1v1s, 2v2s etc when you are just running around, which should still be kept as a fair fight.
Edit: Oh and yes, free server transfers need to be scraped asap. People have had long enough to work out where they want to live and it’s screwing with WvW.
(edited by DaysOfNIght.5928)
I agree. From looking at the ratings post it looks like my server (Gunnar’s hold) was the lowest rated server of the 3 over the last 2 matchups, we have been Red both times.
I wonder why ANet didn’t make it random?
I think Overlook is a really strong keep to hold, but we have found that when you are red you get attacked by the other 2 servers in the Eternal Battlegrounds much more than they seem to attack each other. I think this is to do with the water between green and blue keeps, it is more instinctive to take a route over land than run though the water maybe?