Part III-The Unfixable?
Borrowing
So, it became immediately apparent that you’d had a look at other games out there and used some of the ideas from them. I won’t mention THAT franchise, but there is another (with strong hooks to movies and books) that GW2 grew strongly similar to. WvW is a near copy of its not-too-special pvp. So are the weapon-based bars, paying to re-spec, and its annoying paid transport system.
You borrowed those concepts, but didn’t borrow two of its best: playable music instruments and a meaningful day/night cycle.
a) Randomly running into a guild playing Freebird on the bagpipes and a zither is fun.
b) Being scared out of your pants because you’re in the wrong part of a map and the sun is setting is exciting…no matter how many times it happens.
Bar + class combos
BUT BUT BUT BUT BUT BUT BUT BUT BUT…what you absolutely killed me on was your restructuring of skills and elimination of class combos.
For years, when I played other MMO’s, I would openly scoff when people asked about each other’s “builds”. “Spec”, I believe, is the better word for tweaking what you can about character performance, but GW1 is the only game I’ve ever played that has “builds”: an 8 –skill bar combining primary and second classes with a choice of 400+ skills plus a vast array of weapons, armor, sigils and runes to combine in virtually infinite combinations. It was, in no uncertain terms, beautiful, innovative, and engrossing. All matter of off-hours in my life were occupied thinking of new builds. You could play popular builds, then tweak them to your liking, but the best was that I, and I’m sure MANY others, had my own personal builds. And they were MINE, like secret recipes. Even if HA and GVG degenerated into meta-builds, I had my own that I was proud of for my own purposes.
And, over the years, what the community did with the builds was AMAZING. Touch rangers, assacasters, ritualists playing all necro skills, necros playing all ritualist skills, 55 monks, Dervish healers, bunny thumpers… It was brilliant, and the brilliance lay in one fundamental aspect: you provided the players with a kind of DNA, and they engineered it into things the developers had never fathomed. THIS Is what made the game for me.
AND it was part of your original promotion: that you could do anything. AND it was amazing how each new GW1 product built upon it.
AND you killed that? AND I honestly don’t see, in your architecture, how you would ever be able to put it back. AND, this all holds my attention for now, but it is not a lasting interest. It hurts me to say that to my one beloved franchise, but it’s the truth.
I’d trade all of the pizazz and beefed up graphics for 300 new GW1 skills and stay there…until someone (apparently not you) makes a new GW1-esque modern MMO. It may involve a long wait, but I’m sure there is a market for the game I desire. I hope its yours.