Showing Posts For Deagon Droga.1637:
You all make good points, and I agree with most everything you have said. The thing is, that the problems with the game economy can’t be chalked up to any one thing. It’s all a cumulative effect. The biggest problem that I see is that you have a TON of folks all trying to level up their crafting at the same time. The overall effect is a HUGE shortage of mats and a HUGE glut of people trying to sell their stuff so they can keep leveling up their crafting. The drop rates on the mats needs to increase significantly for a few months and then taper back off to where they are now. Also I hate to even suggest such a thing because it’s gamer anathema to ever complain about too much of a good thing, but it has to be said that right now this game simply drops way too much good gear seemingly randomly. Rare items should be just that, RARE, I get dropped at least 2 rares every time I play for an hour or so, and a ton of masterwork items as well. Player made items can’t compete with rares that drop with major or better sigils already in them! Heck players can’t even increase the uniqueness and desirability of their crafted items by putting sigils or runes into them. Trust me I learned this one the hard way! Players should be able to put runes and sigils into items without them becoming soulbound. I learned by trying to make a set of armor for my wife and being a nice guy and putting the runes into each item. OOOPS! That one costed me a few silvers at a time when each and every silver was precious!
Anyway, my point is that several things need to be addressed at once in order to turn the situation around. (Which I desperately hope that they do!) I just completed armorsmith and weaponsmith to 400, and I really wanted to train all of the crafting skills because I actually find building and marketing to be a very enjoyable part of MMO’s, but I am not going to train anything else until the economy is fixed. I’ll just buy stuff off the market if I want it.
My 2 coppers….
Deag