Showing Posts For Death.5719:

Suggestion for boss fight (possible spoilers)

in Guild Wars 2: Heart of Thorns

Posted by: Death.5719

Death.5719

Althought assaulting Mordy from the dream was a great idea, and far better idea than Zaithan horrible non-fight for us, the way we manage to defeat a being so powerful and so much more experienced than us is, shall we say, convenient. It was just unbelievable to win like this was my problem.

Maybe they should have used the chak since they thrive on magical energy. Infecting Modremoth’s dream with Chak or something like that would have made his defeat much more believable.

the chak are definitely a missed opportunity, but tbh i don’t know about them so I didn’t make any attempt to include them in my idea

Suggestion for boss fight (possible spoilers)

in Guild Wars 2: Heart of Thorns

Posted by: Death.5719

Death.5719

no thoughts guys? rly?

Suggestion for boss fight (possible spoilers)

in Guild Wars 2: Heart of Thorns

Posted by: Death.5719

Death.5719

I was just thinking about the boss fight after finishing up the story of HoT, and while the boss fight was much better than the Zhaitan fight… I didn’t really feel like I just accomplished much, my character literally just walked in an rekt an elder dragon, one which was supposed to be much more powerful than Zhaitan for that matter.

So I’ve come up with another version of the fight, hopefully making it much more fulfilling and making Mordy much more menacing and dangerous than what he felt like in the fight.

So, you enter the dream through Trahearne as per the original but instead of being ported into these tiny little arenas, you get ported into this massive landscape of scattered and destroyed islands and you find Mordy, in his full elder dragon size with conduits (or hooks, or whatever u wanna call them) reaching into the islands. Growing like a tumour in the dream, and damaging it (hence the scattered islands, showing the damage)

So you and your team that you pick go gliding between islands in an attempt to sever the hooks and remove Mordies influence from the dream (I’d say 3 hooks is enough)
I’d leave the actual mechanics of the fight to anet for that, but perhaps still have appearances of the characters like Eir, etc… defending those hooks and have the fight be extremely hard.

After you sever the hooks, it gets really intense as Mordy is clearly wounded and a premature burst of ley energy is released into the open world and some of it reaches the egg(you can see that in a cut scene upon finishing the last hook). Mordy himself breaks free and begins to go insane with anger, now able to fly freely he will now fly in and out of the darkness, destroying entire islands with his claws and teeth in an attempt to kill you, and you the player is forced to run, using your masteries to hop between islands while Mordy comes out of nowhere, barely missing you and destroying your paths of escape.

After some time of running, Mordy finally corners you on an island, and your only escape is another island, but its too high to glide to and there are no mushrooms to bounce on. Mordy begins to gloat, his face barely seen in the darkness when suddenly…
The egg grants you and your team its power like before with the Faolain chase! You escape to the other island and continue being chased by Mordy who is much more angry and aggressive, killing you very quickly if you hang around to long on one island.

By this point the dream itself is falling apart as ripples can be seen around the area and you especially and the landscape seems to be falling out of the air. The chase would also be much more ferocious and Mordies screams would cause the ground to break apart. In an attempt to save the commander, canach and whoever else you bring along use their egg powers to tie down Mordy, while a bow laden with crystal appears before the player. You pick up the bow and begin to channel all your power into a single shot (you can have it as like a skill but is completely uninterruptable by the player)
Mordy breaks his shackles, in doing so knocks out your team, and goes straight for you. At the very last moment you release the shot (which causes the dream to shake and ripple, with the ground breaking beneath you) and knock Mordy back into the darkness. In a sudden wave of light, the darkness disperses and you are sent back to the real world and from that point on, everything happens as in the original, with trahearne having to die, etc…

In this fight I feel that you barely beat him, you didn’t just walk in an wreck him, but you fought tooth and nail against him and just barely came out on top, while feeling that your character was put in legitimate danger. While also making Mordy much more menacing in the fight, rather than this kind of generic Mordrem looking creature.
You can also appreciate the full grandeur of an elder dragon while also making him a creature that you can actually fight.
I know its a bit too late to change it but I was hoping anet might take this as an example for what elder dragon fights should feel like.
EDIT: throughout the fight you can periodically hallucinate and he can play with your feelings, etc… as he is the Elder dragon of the mind.

(edited by Death.5719)