Showing Posts For DeathJerky.7823:

Remove Magic Find

in Suggestions

Posted by: DeathJerky.7823

DeathJerky.7823

I’m not suggesting MF should be removed, but more so be modified to help out the rest of the team in the dungeon also. Right, this game is more skill based than gear based. You can’t possibly tell me that if the same person wore MF(assuming its the power/precision/MF) vs wearing berserker gear the run would go just as fast. He would be losing what? About 30% critical damage or so from all his gear (just ball-parking a number). Just pointing out the fact, regardless, in dungeons MF gear hurts the team as a whole, but benefits X’s persons that are using it. I definitely see how it could be useful for farming on your own, and I don’t have any issues with that.

Referring back to your comment, Kaimick, on the rarity of an item to depending on how well one does a dungeon. I agree and even when you look at the times, rarity barely upgrades the items; however, MF vs the other (non-MF) is a larger gap than that of the rarity difference. As Ichishi pointed out, most likely you won’t find too much MF gear with the right stats plus the MF on it(however I’m seeing different combinations drop in the fractals now).

I’m in no way trying to take this aspect of the game out, I’m just simply trying to voice my thoughts on how to make it more well-rounded for all players.

(edited by DeathJerky.7823)

Remove Magic Find

in Suggestions

Posted by: DeathJerky.7823

DeathJerky.7823

My main concern with the issue of magic find is when it comes to dungeons. MF players weaken the group as a whole just to reap more reward for themselves. I’m not saying MF players are horrible at playing the game; just stating the fact that they lower their combat stats, which in turn lowers the group combat efficiency, to increase their own personal gain. If I thinking about this right, I would think it would be more fair to the whole group, if magic find was split throughout the whole party instead of just to one person alone. Therefore it becomes a team beneficial stat instead of just a personal stat.