Showing Posts For Deathlike.3986:
Most of your suggestions make sense, but about the first one, I don’t think you can have too much burning since it will stack in intensity? Since I don’t have that much crit chance (even less so if going full Apothecary) it might not be as good, but the 33% duration could help a lot I think. Anyway, I like your other suggestions so I won’t even be taking the spec which contains that trait.
And yes, I think the Elixir Gun is a better choice than Elixir B, I just forgot to put it in there. In its current iteration brings poison, regen and healing (all AoE) vs fury and 2 stacks of might from Elixir B, but I think that they’ll be changing most of its skills (very much like the ones from Med Kit) with the patch as well, so I’m not sure exactly which kind of utility it will bring then.
Anyways here’s the build. Notice that I haven’t taken the proc on crit traits since I’ve replaced the gear with full apothecary (so basically 5% crit chance only):
I think it looks better than the first one, but without a way to test it at the moment, it seems like the damage might be lower than I was hoping for.
With the new changes coming increasing the effectiveness of conditions in PvE and some nice buffs to support as well, I’ve been thinking about a (probably casual) support oriented build using P/S and grenades (and bombs I guess) for some nice condi application and a med kit and maybe some elixirs for the support. I’ve been thinking about coupling it with sinister/apothecary stats, anyways here’s what I came up with:
In your opinion is there anything I can make better based on what we know at the moment?
(edited by Deathlike.3986)
Standing in the middle of Rata Sum (Accountancy Waypoint):
UI off: 55 FPS
UI on, inventory closed: 39 FPS
UI on, inventory open: 34 FPS
PC specs: Intel i5 4460, AMD Radeon R7 260, 8GB RAM, 1920×1080. All settings on high except shadows, reflections and model limit.