I have to agree that the Vital Persistence change drastically reduced Reaper capability. I loved Reaper when it came out. Always wanted to play a purely death shroud based build but the core Necromancer version was just lackluster to try and sustain damage. Sure it had some great options but Death Shroud just wasn’t something to stay in if you wanted to be more effective in a damaging role.
Enter the Reaper, and woah baby was I excited! Not only could a power build compete in the damage department by staying in Reaper Shroud but the development team made the new iteration look awesome! Useful shroud sustain AND more visually pleasing? Yes, please! Sure, oddly enough condi-Reaper was more effective but lets face it, outside the min/max elite scene a Reaper staying in their shroud was still effective enough. The best part was if the build was traited accordingly then the form could be sustained indefinitely barring taking any damage.
Now the shroud cannot be sustained, and trying to build to stay in shroud as long as possible severely limits damage potential so you are left with a shroud build that, once again, is lackluster for sustain purposes.
Suggestions to make how Reaper Shroud works: while shroud is active there can be no more life force generation, but a trait to prevent decay over time; or increasing Signet of Undeath’s passive to effectively nullify the decay and removing the life force generation side of Chilling Victory.
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