This may be a bit of a huge change, but I believe that the game has an enormous, and very well done environment, but we don’t get to spend enough time in a place to appreciate it. I spend all of 6 minutes doing a heart, then running around looking for events until I get to the next heart for 6 more minutes. There are so many different almost castle-like areas that I feel aren’t emphasized enough. They don’t really serve much of a purpose. Which brings me to my next point:
Quests. Honest to god quests.
Maybe don’t make them what the entire game is based upon, but a good combination of hearts, combinations, and quests would make for a very fun leveling experience. Quests aren’t a bad thing…. they give you a REASON to go exploring into all of these places that your environment designers slaved over making. Not only that, but they give us something to do while we’re there, making us spend more time in these areas, and therefore, making these areas more memorable. In every other MMO I have played, there would be at least one thing about different zones that would set them apart for me, and I don’t feel like I have that in this game because I don’t spend enough time in each zone, so I don’t feel like I really get to KNOW the world I am in.
Finally, quests aren’t a bad thing if they are cleverly done. When they have unique objectives, when they require us to use vehicles or siege weapons, etc.
P.s.: Quite a few siege weapons’ operation could use a little work.
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