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in Guild Wars 2: Heart of Thorns

Posted by: Degine.1045

Degine.1045

Just to add my two cents, I agree the support classes are fun in design, but so far not much has changed or makes them really valuable. I too hardly used the celestial form on the druid, because there hardly was any use.

What I also noted is that the game is still really damage oriented. You can always see the health bars on damaged enemies in view, but not those of other players unless you mouse over. Arenanet please consider the health bars to make healing more intuitive. Spamming heals at random on a cluster of players isn’t so satisfying.

Necromancer at its best 3.0

in Necromancer

Posted by: Degine.1045

Degine.1045

Absolutely awesome.

Attack/return skills, and something more

in Necromancer

Posted by: Degine.1045

Degine.1045

So ignoring your extra suggestions which are all wildly OP, there are two reasons your AI will never happen:
1) We aren’t rangers. Attack/Return are very specifically ranger functions. Rangers are supposed to have high control over their pets. We should be thankful we can even suggest to our minions who they should attack; in GW1 they would kill anything and everything in sight with no way for you to tell them what to do.

2) There is no need for that high of control. Just having them properly work as they are supposed to allows you to force them to attack your target. We don’t need anything further.

While I agree Necromancers don’t need much control, simply having an ‘attack’ button would be nice. They don’t need to be recalled because they are expendable. They can go beserk and kill themselves in dumb ways for all I care.

But now, minions just stand around like old men complaining about the weather. Yeah no kitten you’re hot, you’re on fire you daft bag of flesh! sigh Meanwhile I run around killing stuff by myself, including that turret that was lobbing fireballs at them…

On the other hand if they do all attack, I can steamroll through any area I’m exploring. My damage output seems to double if not triple (with proper traits).

I dunno, maybe Grenth’s absence turned minions lazy.

Log in problems in Queehsdale ?????

in Account & Technical Support

Posted by: Degine.1045

Degine.1045

Same problem, also in Queensdale and Seafarer’s Rest.

Achievements Bugged? [Merged]

in Guild Wars 2 Discussion

Posted by: Degine.1045

Degine.1045

Posted this in a different threat before, but also for me many Slayer titles were affected. In addition Sword Master was set to 4999 and Hint Completion to 81/83, even though in the Hints menu it still shows I actually did complete all hints.
I also counted all my achievement points in the Hero line, and “Hint Completion” is not counted towards the total. I have no idea how I will ever get them back unless it’s fixed/patched.

Strangely my survivor title was not affected, but my friend’s was, who got it approximately at the same time in the same area.

Completed Achievements reset to 999/1000

in Bugs: Game, Forum, Website

Posted by: Degine.1045

Degine.1045

Same thing happened to me. Many slayer skills were reset to 999, as well as Weapon Master achievements to 4999 and Hint Completion to 81/83, even though in the Hints menu it still shows I actually did complete all hints.

I also counted all my achievement points in the Hero line, and “Hint Completion” is not counted towards the total. I have no idea how I will ever get them back unless it’s fixed/patched.

And this is just what I could see, I wouldn’t be surprised if there weren’t more achievements affected.