The current system is making the player base smaller by the minute.
While I’ll let the PvP team respond to the other points here, I do want to take a moment and address this:
PvP has steadily grown in population and play hours going on nearly a year now. It’s sky-rocketed since the game went free, and the two weeks before this have been our best weeks literally since the week the game launched. We anticipate this week will be the best week login/play wise PvP has ever had in the history of Gw2.
I don’t want to trivialize your points – and our competitive team has some great reasons why things operate the way they do they’ll lay out and explain in relation to leagues soon: I do want to call out you’re using false population data to support your point.
From an ArenaNet perspective, PvP is the fastest growing part of Gw2 and had more success for us as a business in the last year than it’s had by far in the history of the Guild Wars franchise. Next year is going to be even bigger because of that success.
I’m really proud of the work the team has done and the work our amazing player community who has helped grow competitive PvP just as much as our dev team has and would hate to see that lost in this discussion.
-CJ
I came here from MMO Champion’s front page post and I just wanted to comment that this is how community relations should be. Thank you for treating players like competent, reasonable human beings, and assuming good intentions of the original commenters position. It is even more impressive that you clarified and let him know his data was not current, without being demeaning or dismissive. Kudos!
I will reconsider checking out GW2 again, as I have been away for a while, as well as HoT, because of this post.
Other MMOs could learn a lot from this by treating the playerbase as peers while actively working together to propagate and create our common goals and visions.
Cheers!