The developers are heads-down working on the future content releases. We are also in the middle of launching the game in China. Launching a game in a new country is kind of a big deal. Because of the team’s focus on game development, they are not able to dedicate as much time out of their workday to posting on the forums. While they might have time to read the forums, they don’t necessarily have time to engage in discussion.
I know it’s hard to be patient in this down time between Living World seasons, but please bear with us. As much as you’re craving new content to play, the team is dying for you to play it.
Unfortunately, I can’t give you any information about future content, whether it’s plot spoilers or timeline. I can say that, as a player, I am very excited about the next season, and I cannot wait to see what you all think about it.
Please know that your feedback continues to be important, our devs are still reading (though they may not have time to respond), and we sincerely appreciate your support and you sharing all your thoughts with us (critical or otherwise).
Yes, but you were all excited about Season 1, and we all know how that turned out. Why has Anet seemingly decided that chasing potential players in China is worth turning off your current players by essentially going silent in terms of non customer service related posts? Your players are dying for information, and coming here, and saying, YET AGAIN (this was a constant theme in season 1), that you can’t tell us anything, but it’s going to be super awesome, doesn’t help. We feel like we’re talking into a black hole, and the company just doesn’t care about it’s current fanbase, because it seems millions of players in china. What are you going to do to counteract this feeling?
The one thing I don’t think you understand is that China is almost 100% PC gaming. Only a few months ago was a law banning console games just lifted after being in effect for 15 years. Chinese gamers have had nothing but PC games.
China is a bigger PC market than the US AND Korea, so yes, to sell GW2 in China is like a MASSIVE gold mine.
Again I emphasize they should have two separate teams, not one.
That is true, but as soon as the Chinese version is out, this means more money being brought into the company, allowing for more employees to be hired and new concepts being funded for.
Exactly. What I should have said in my first post is what I think this means and what I’m hoping it means is greater resources for ANet to deliver content to us. You have to give a little to get a little.
Them getting more money and resources is purely an assumption, the point I’m making is telling your player-base the ones who have been playing the game coming up on two years that we have to wait, because there focusing on other markets is just plain wrong.
The longer they make players wait, the more likely players are to focus their attention elsewhere. Also Delusional I noticed one of your other posts where you stated you just bought the game a few days ago. Of course you think the game is all shiny and new, because you haven’t been playing the same vanilla game for almost two years.
You are correct that I did indeed just get the game, but that doesn’t change my opinion. The fact remains that we can safely assume that them bringing the game to China, the most populated country in the world, will bring an influx of new players and a huge source of revenue. And generally more revenue equals company expansion and that means more people working on the game we love. (Played hundreds of hours of GW1, and loving GW2 so far.)