(edited by DemiGod.6413)
Showing Posts For DemiGod.6413:
I think the biggest problem with Guild Missions is the Commendation. And not so much the commendation its self but what it represents. Power and BiS items. And to be clear my current guild does not have guild missions yet. We transferred servers and are currently re-building Art of War to be able to do guild missions. What i have done, and you and your guild can as well, is find another guild that wants extra players for guild missions. They invite me to guild before starting mission. I rep while we locate and kill marks. I get commendations they earn influence from me. Then i leave guild. I know some guilds are ok with this practice and others are not. Just as a show of good faith on my part i spent 2 gold to buy influence for said guild as a thank you for letting me participate.
Oh and DemiGod, i totally disagree with you.
It does not matter at all which guild started the npc, both guilds took effort to try and find the npc…….. correct me if im wrong.
Not sure what you mean by both guilds took the time to find the npc. 2 guilds will not get the same npc if they activate at the same time. You should be finding the npc before you start the mission because you do not know which one(s) you will get so locating them all before starting is important to being able to successfully complete them. As for a server wide chat most servers have mumble for WvWvW. It could be used as a means of coordinating with other guilds for the sake of missions. Just a thought.
(edited by DemiGod.6413)
I think ANet should change it so that anybody who participates in a guild mission, regardless of whether they’re part of the guild or not, gets the reward. Non-guild members just get a lesser amount of the reward (like maybe half the Commendations).
If a guild starts a Guild Bounty and other people kill the boss before they can get to him, they still earn the credit for successful completion anyway.
Why should players not in the starting guild get the same rewards? The guild, and its players, are the ones responsible for earning the influence to have and start the missions. You should not get the same rewards as those who have contributed to being able to do the missions.
If you’ll re-read my initial post, I did say that people who are not part of the starting guild get a LESSER reward. At the same time, I also suggested that if a guild starts a Bounty mission and other players kill the boss before they can get to him, all members of the starting guild get the full reward as if they had participated anyway.
My suggestion makes it easier for both guild and non-guild members alike to enjoy the fruits of guild missions. (And as a nice side-benefit, also provides a way for players who aren’t in large guilds with the Influence necessary to start these missions to gain Commendations to spend.)
I did read your post and i stand by what i said. If your guild wants to enjoy the “fruits of guild missions” then you should earn the influence to do guild missions. As it stands you do get rewards just not the same rewards. There is more that goes into guild missions than killing the marks. Coordinated effort of the guild to log on, search for marks, communicate location, coordinate which mark to kill first as well as organizing parties to do it. Not to mention the time required to earn the influence to be able to do guild missions in the first place. The killing of the bounties is the least amount of work involved in guild missions.
As for the "I WIN’ button, do you play a leech necro? If not then please don’t tell us how to play our class, and if you do please tell us exactly how you get into melee range within a dungeon with a dagger and last more than a few seconds even with dodging. You see the necro has no vigor/endurance granting abilities so after you dodge twice your hooped till it recharges.
Try doing what just about every other class does when faced with a hard hitting melee boss…dodge the hard-hitting attacks or weapon swap to a ranged weapon.
There is a food that gives +40% endurance regin. Bowl of beef stew or something like that.
Warriors can’t survive now? Really?
I believe that is an overstatement and maybe a certain niche of warriors (full zerker warriors) will have a harder time surviving but certainly not all warriors as a whole.
Yes, yes we will. Warrior sustain is horrible. Getting hit by random cleave from melee mobs will be a lot worse.
You could dodge. Or stand behind the enemy as it starts its big wind up attack and then it cant hit you. It really works. I run a full zerker and almost never die in open world and dungeons.
I think ANet should change it so that anybody who participates in a guild mission, regardless of whether they’re part of the guild or not, gets the reward. Non-guild members just get a lesser amount of the reward (like maybe half the Commendations).
If a guild starts a Guild Bounty and other people kill the boss before they can get to him, they still earn the credit for successful completion anyway.
Why should players not in the starting guild get the same rewards? The guild, and its players, are the ones responsible for earning the influence to have and start the missions. You should not get the same rewards as those who have contributed to being able to do the missions.
Im afraid its you that is disapointed. Yes Anet already stated legendaries will rise in stats to the highest available tier, they will always be the “top tier” in statistics.
Yes and A-net are so good at keeping their word right? And think about the logistics of it, how would they implement it? What if ,for example, you have a legendary that you have transmuted to get the stats you need, which is something that the vast majority of people have done? Do A-Net detect you have a legendary and automatically update the stats to the ascended version….what if there is no ascended version of the stats you have (which is already the case for the currently ascended items…not all stat combinations are present)? Or what if they just update it automaticaly to the stats the legendary had before you transmuted it? You then have to grind for the version you DO want.
Watch this space. It will not be as you say.
I predict a great wailing and gnashing of teeth. Again.
Yes they will. I acquired and transmuted The Moot roughly a month before they upgraded the look. Guess what. When they upgraded the effects mine was upgraded as well. So yes i believe that they will know I have a legendary, transmuted or not, and bump up the stats to BiS. Had mine not of received the new effects i would say no. But it did. As to what stats it will have that is easy. It will revert back to the original solider stats. So I will “grind” or really just play the game until i get the ascended stats that i want.
(edited by DemiGod.6413)
I feel the same at 36.
Agreed. Well typed good sir.