I’m not entirely sure if this was said or not: but how will condition/boon duration fit into the new system? Profession mechanics were talked about (half added to base, half added to profession trait line), but currently boon/condition duration don’t exist on PvP amulets, so will they be included in trait lines or gear now?
I’m interested in this as well. I have some condition builds I really like for PvE that rely on long duration conditions. If there isn’t something making up for the loss of 30% duration, then the build loses about 20% of its damage. (There are runes, and giver’s weapons, and that’s it. Giver’s weapons also make it so you can’t use an ascended weapon, but that is more an annoyance than a big deal)
<EDIT : Removed portion that I noticed was addressed elsewhere on the forums. Thanks for increasing the condition stack cap in a future update!>