Showing Posts For Denouement.3268:

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Denouement.3268

Denouement.3268

I’ve been peaking at this thread and there is something I just don’t get.

All of this strange negativity. What is the source of this? It simply escapes me, I can’t experience it myself even if I tried.

They are adding new content, slowly and progressively even, we’re easing into it, and we can start getting it relatively easy in the same means we have been getting everything else. It may have a slight boost in stats, but why does that make it necessary and why does it make it a monstrosity by virtue of that necessity? It’s something to do, plain and simple.

I’m not on either side of the vertical progression debate, there is no real way to please them both. What side I AM on is this game that I enjoy playing. Thank you Arenanet for your new additions to the game!

And a tip: it is important to express yourself, particularly in a case where you are in a position to give advice and opinion to a group of people that are working on a project. It is all the more important then to not get carried away and let emotions run wild and sharpen the oh-so-common cynical internet perception of isolated text. Not only for your sake,and Arenanet’s project, but also for others, because like breeds like, and this has become a large hive of absurdly negative judgments.

They have stated that future content will use the Agony mechanic and thereby require Infusions (and by extension Ascended gear.) That is what makes it a necessity, not the stat boost (the boost is just a bit of extra salt for the wound for folks who like WvW.)

Look at it this way: Right now, my level 80 warrior in mostly exotic armor and green jewelry can clear all the existing content (even Fractals up to level 10 or so when Agony kicks in.) But future content will make more use of Agony, and so I won’t be able to clear that content without grinding out Ascended gear (and it is a grind, at least at low Fractal levels. 2 full level 1 runs, a full level 2 run, and some aborted attempts that did not finish due to bugs, and I have a measly 85 shards. given that the basic Ascended back and infusion takes around 2000 shards, it will be literally months before I can get even a hint of Agony resist.)

Honestly, if Anet were to even say something like “all future content will be like Fractals, in that you can clear it at the most basic difficulty in partial exotic gear” then I wouldn’t care even a fraction as much, since the grind truly would be optional, rather than required to see certain content.

Agony resist is not necessary, I’ve done some Fractals of the Mist scale runs above level 10 without it and I’ve been able to manage just fine, in fact it was fun trying to avoid it, and when I did get hit with it I’ve rarely actually been defeated from it. I have also been with someone who already had Agony resist +10 on a ring, so no it doesn’t take that long.

I can’t make myself be dissatisfied with this, particularly to the point of butthurt that I’ve seen from a lot of these individuals. Just can’t do it.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Denouement.3268

Denouement.3268

I’ve been peaking at this thread and there is something I just don’t get.

All of this strange negativity. What is the source of this? It simply escapes me, I can’t experience it myself even if I tried.

They are adding new content, slowly and progressively even, we’re easing into it, and we can start getting it relatively easy in the same means we have been getting everything else. It may have a slight boost in stats, but why does that make it necessary and why does it make it a monstrosity by virtue of that necessity? It’s something to do, plain and simple.

I’m not on either side of the vertical progression debate, there is no real way to please them both. What side I AM on is this game that I enjoy playing. Thank you Arenanet for your new additions to the game!

And a tip: it is important to express yourself, particularly in a case where you are in a position to give advice and opinion to a group of people that are working on a project. It is all the more important then to not get carried away and let emotions run wild and sharpen the oh-so-common cynical internet perception of isolated text. Not only for your sake,and Arenanet’s project, but also for others, because like breeds like, and this has become a large hive of absurdly negative judgments.

Why I'm not happy with the Halloween event

in Halloween Event

Posted by: Denouement.3268

Denouement.3268

I don’t mean to be rude, but the title of this thread made me laugh. It’s basically the same as naming it, “An event of this game is so bad I am going to hate the game.” Think of this holiday as a progressive flavor for the upcoming days (that is going to change with multiple acts) with little things you can mess with, such as getting candy corn in maps and knocking on doors so you can get achievements, temporary skins, and recipes, while also buying gems for keys and Halloween theme skins, while also brawling with other players, while also doing the event, while also just enjoying the game as is with the additional content they have added to the game in general with the build. Sounds pretty good to me, actually.

22 Chests opened, nothing unique

in Halloween Event

Posted by: Denouement.3268

Denouement.3268

I think some of the anger towards Arenanet is misplaced; however, I also think the players who are upset towards those who are angry is also somewhat misplaced. While Arenanet did not specify the chances so it was in fact an assumption and thus seemingly a bad investment to get a bunch of keys expecting it to be rewarded, I can see how the assumption, “Opening chests will be rewarding” manifests. The fact is people aren’t being rewarded. Did they have a chance? Yes. Whether it is too small is one debate, whether they should have outright stated that the probability was very low to prevent the rage and loss of players is another. It is kind of tough to sincerely say that people who have dedicated a lot of gems to this and come up with nothing have been treated fairly, and this also means casuals are simply not going to get them except an incredibly small percentage (though of course their demand is lesser than the dedicated player).

The challenge Arenanet faces is how they can make the experience rewarding for people without having to pander to the whims of players and cheapening the rewards themselves. This balance is going to be hard to achieve, and won’t please everyone, but it’s not possible to please everyone. We can try to cause the greatest amount of happiness and mitigate the most amount of annoyance nonetheless. People are dedicating gems expecting a balanced reciprocity with the chests, and this is a fair expectation in my view (getting things equal to their pay). The solution I personally feel is best is lighten up the difficulty of getting the skins, not too much, but enough for people to feel like they have a chance. After all, after this holiday event, the skins will no longer be available from chests, the rarity can be acquired from that realization. So the exclusivity of it is not from having been lucky enough to get it, but being lucky enough to participate in the event! This should make people appreciate the event more and at the same time keep the pride of the unique skins intact.

To word it another way: give those who have attended and chipped in to the party some party favors that they can then show off to those who either didn’t chip in or missed out on the good time, making those who didn’t chip in or show up want to do so next time!

(edited by Denouement.3268)