Revitalise the Tier system. Motivate the servers to be competitive. Some general ideas.
Kick a server to a lower Tier when it’s last 2 weeks in a row, or when it’s last 2 times in 4 weeks.
Promote a server to a higher Tier when it’s first 2 weeks in a row, or when it’s first 2 times in 4 weeks.
After a kick or a promote (whatever comes first), the kick/promote counters of the servers of the 2 Tier groups concerned are put to zero and we start again.
This system will motivate the servers to be competitive instead of “waiting for the next season” to start; and give lower and ambitious servers a chance to move up more quickly; while an “established” server who takes it too easy runs the risk of finding itself in a lower-season group when an new season starts.
When a new season starts give the servers that were in the lowest Tier of that season group – for more than 49% of the time in between seasons – some advantages. They are the weakest server(s) in that season group, so give them the ability to do some guerilla warfare and some other advantages:
- No “white swords” or “orange swords” when they attack an objective.
- Plus “1” point for every kill. ( “0” for the other servers)
- The waypoints of their keeps can’t be closed.
- Their supply camps always give +5, and +10 when upgraded.
- …
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