Showing Posts For Derms.4758:
C’mon fellow Shiverpeakers, we are better than this.
It is in both DZ’s interests and UW’s interests to focus on us. DZ don’t see UW as a threat and UW would rather be 2nd than 3rd. Nothing wrong with either of those propositions or the obvious result that flows from them.
I haven’t been on much this week but the key question is whether it is fun to play. We haven’t been totally outmanned and slaughtered at every twist and turn. We seem to be having lots of good battles. I had fun when I have been on.
Voila.. it’s as simple as that. There was no alliance between UW & DZ, we (UW) just had the advantage of DZ focusing on FS because you are their greatest threat. Yet, FS was tied with us in score earlier in the week. That means that if we don’t want to end last, we need to focus FS as well.
Voila.. it’s as simple as that. There was no alliance between UW & DZ, we (UW) just had the advantage of DZ focusing on FS because you are their greatest threat. Yet, FS was tied with us in score earlier in the week. That means that if we don’t want to end last, we need to focus FS as well.With that said, let’s get back on the battlefield. FS boasts some skilled players and brings good fights so leave the accusations for what they are and put your energy in the fights.
Voila.. it’s as simple as that. There was no alliance between UW & DZ, we (UW) just had the advantage of DZ focusing on FS because you are their greatest threat. Yet, FS was tied with us in score earlier in the week. That means that if we don’t want to end last, we need to focus FS as well.With that said, let’s get back on the battlefield. FS boasts some skilled players and brings good fights so leave the accusations for what they are and put your energy in the fights.Respectfully,
Derms, UWCould you repeat that again? :p
weird in edit or even through this quote it’s only written once :/
- I would like Dark Path to actually hit home more than it currently does not. Same for Necrotic Grasp.
- Rework Death Magic trait line. The first two minors are worthless if you’re not going MM.
- A legendary staff that fits the Necro
Both Reanimator and Protection of the Horde should be optional imo. They’re MM-focused which means that anyone playing without minions and wants to invest in Death Magic just got 2 useless traits. Something like a boon on crit would be more useful.
Being outmanned for most of the time is unfortunate (I hope it betters now Wintersday is over), but I have enjoyed some good brawls against FS in particular. DZ needs the numbers and it usually ends quick for one or the other when we meet. But against FS we have awesome long fights (yesterday at UW BL – Hills :o)
Build theory seems rather nice. I do wonder how you get 28k-30k HP and 2500-2600 armor with 1100 (+/-) condition damage in spvp with shaman gear, or any gear for that matter. I can never get near 28k hp, I get around 19k. The toughness and condition dmg are obtainable, just not the hp.
I have full WvW gear and have 31k hp and 2600 armor. Also 20 points into blood magic.
- The downed skills for the necro could use a rework. Fear should be AoE by default. If I see other classes, they have much better downed skills (teleport, AoE knockback, invisibility, etc.)
- Wail of Doom (on Warhorn) could have some target indicator. It’s a great skill, but in the heat of battle it’s often difficult to position yourself correctly.
- Fear should last longer
In my experience with a soldier/knight/carrion equipped S/D-Staff Necro, this is by far the character I can handle thieves most easily out of 3 classes I play in wvw (others being engie and mesmer); I died like twice or thrice in 2 months in random 1vs1s against thieves, sometimes it was a close fight, much more often they ended up dead or shortbowing/stealthing their way out of combat.
Using Blood is power, Corrupt Boon and GreenAwkwardTrailofSwiftness (or what’s the name, anyway swapped for that speed signet since the buff it got, although I haven’t been playing my necro since then); golem for a free knockdown. Corrupt works wonders if the thief is one of those that pops that awful lot of buffs, or anyway if he goes in Daggerstorm to scare him away and stop being silly. GreenThing for a blink in the first 8 seconds and some life force gain; I agree with Luke about fearing him back during that nasty Skull fear or bombing the shadow refuge. Marks (traited for size in my case) are good anyway to keep him under pressure when the thief stealths outside Shadow Ref and is walking around – or to boobytrap your position if you’re just expecting his next attack and you don’t really know where he might be.
Really, I don’t want to pose as a pr0 or anything but when I was actively playing my necro in wvw I used to survive well enough in worst cases. Still, that pair of backstabbers managed anyway to instagib me into oblivion munching through my 26-27k hp like thin air. Going into DS won’t save you anyway if your actual hp pool has been already eaten away. :\
Well, I’m full invaders set with Soldier’s runes (5x). I’m glad with the necro in most duels. I win a fair amount, I loose others as well, but always after a decent fight. I’m using dagger/warhorn & staff. Consume conditions, Well of Darkness , BiP and Corrupt Boon. That works for most duels, but against Thieves it’s all rendered useless.
Don’t get me wrong, the necro is great in WvW. Awesome survival skills and great AoE dot-damage. Great against professions that are using ‘boon’-builds like the guardian or the elementalist lately. Just saying that it doesn’t make sense to have the highest hp in game get melted in 2 or 3 seconds. That tells me the dmg output from the Thief on the one hand is either too high, or the hp pools in general are too low. But it don’t believe in the latter…
On the latest patchnotes, there was this on balancing:
Thief
Thieves are the masters of mobility, stealth and high single target damage. They can be very fragile if you counter their stealth with area of effects or large stacks of conditions, but they trade this fragility in order to have some of the highest burst damage in the game. They are able to help allies through traps, venoms and the mobility to flank most encounters.
Necro
The necro boasts the highest natural health of all the caster classes, and also has death shroud to extend that life total even higher. While they don’t have some of the escape or damage reduction capabilities that other classes boast, they do have a lot of ways to win attrition fights. They have access to poison on multiple weapons, they are able to combine condition damage with raw damage, and they have multiple disables to interrupt enemy skills. Necomancers also have multiple movement disabling abilities, while allows them to chase down enemies who are low on health.
I mostly play WvW, with power/toughness/vitality gear and 20/25/25 curses/blood magic/death magic (vampiric). I have 31k hp and ~2800 armor (48k hp in plague form).
So with that said, I agree that the Thief should be boasting the highest single target damage. Fair enough. But if they eat through the highest hp pools in game in 2, 3 seconds… how is that balanced?
It would be ok if they didn’t vanish every other second, re-appearing clean of all dots, healed an all… there would actually be a fight. Now it’s just running around trying to slow, fear, weaken… but to no effect. They press the magic button number 2 and vanish, rinse and repeat.
Shouldn’t the highest damage in the game be a function of the average hp / armor in game? Lets say on average the hp is 20k (I don’t know), the highest crit should never be higher or equal to something like 15-20% of that. I’m not taking into account toughness here, because that should be a choice for further dmg reduction, not a necessity. This would also imply that the above is based on crit/power builds.
Thoughts? Suggestions?
I had the same problem but you just have to delete some mails. I was showing 5/10 but immediately after deleting some emails, they showed up.
I don’t believe an update is necessary.. Like Ashtenea, condition dmg is awesome (gotta love Epidemic!), I can support by switching to wells, I can kite with Scepter or Staff (both!), I have good survivability in comparison to some other profs… The only thing I would like to see changed is more gear with a Toughness/+Condition dmg combo rather than Vit/Condition dmg, but that might be personal preference.
Discussions like these happen with every MMO. Although fixes are necessary where justified, you’ll always have ppl that want their class to be slightly better than any other class. I really hope ANET keeps a firm foot on the ground and doesn’t give in too much because in the end you’ll have a broken game (look at what Blizz did, right..). Also, if Necro isn’t for you, or it drives you to cry for buffs at fora all day, then you should probably re-roll… imo
happened to e every time i do the fight. sometimes at 10%, last time at 80%… the ‘determined’ buff doesn’t go away so i’m just watching him zap Trahearne the whole time
Maybe I’m just too slow in killing this thing, but at 25% it’s got an immunity buff of 1h (it’s not counting down). I’m just watching him zap Trahearne, notting else happens. Is it a bug or intended? Can’t seem to reset either, other than to relog and do the whole thing again :/