Showing Posts For Dertz.5749:

Kholer w/ Adds, Cave Troll, Queen Spider Solo

in Fractals, Dungeons & Raids

Posted by: Dertz.5749

Dertz.5749

Yeah the guardian killing Kholer seems bad. Clicking skills, no buffs, etc. If my laptop was better I’d run a recording program and make a video of me soloing stuff on my guardian that takes more skill to do. I was able to get pretty far in CM story mode but it does take forever.

Ecto salvage stats / spreadsheet

in Crafting

Posted by: Dertz.5749

Dertz.5749

I was testing a theory of mine in regards to salvaging items for ectos, and I think I might be on to something. The theory is that you shouldn’t salvage the item after you have been killing mobs/farming, that you shouldn’t salvage two items within a minute or so of each other, and that you shouldn’t salvage more than like 5 items within an hour or two. I haven’t done enough testing to get more accurate times or a large enough sample size, but I have made a lot of money testing my theory.

Since testing my results have been unreal. Now, I have mainly salvaged exotics, which could make a big difference in the rates so keep that in mind. By sticking close to my theory from up above, I was able to salvage 46 ectos in 21 tries. At the start I salvaged 15 in a row that yielded 2 or 3 ectos (following my theory of waiting in between, no more than x, not after farming, etc). It wasn’t until I forgot to wait a minute in between salvages that I got only 1 ecto. So I waited 12 minutes and salvaged 3 more while waiting over a minute in between each one and got 3 ectos each time.

Now, I used a BLSK every time and all of the items I salvaged were lvl 70+ exotics except for 1 lvl 69 rare that gave me 3 ectos. It would be interesting to see if anyone else has tested this theory or would like to test this theory and post their results.

Summary of theory (feel free to adjust):
1. Don’t salvage after farming/killing mobs (while you have DR on you)
2. Don’t salvage items in rapid succession (i.e., wait a minute or two in between)
3. Don’t salvage more than 5 items within an hour or two (this is just a rough estimate and in fact, I didn’t salvage more than 2 or 3 within 5-10 minutes or 5 within a couple hours)


Also, I have tested a similar theory on the Mystic Forge while promoting T5 fine crafting mats to T6 and have noticed an interesting pattern. If you promote mats in the forge, try switching up the order in which you place the mats and don’t promote more than like 5-8 times in a row or you will probably begin seeing returns of 5 much more often.

Good luck!

Mystic Forge has DR too???

in Crafting

Posted by: Dertz.5749

Dertz.5749

I was wondering the same about the mystic forge having DR. I’ve been making T6 mats using the same upgrade recipe, but I try and forge in groups of 5 meaning I’ll use 250 T5, 1 T6, 25 dust, and 25 stones each time I’m at the forge. Here are my results for the number of T6 mats I received over the span of a day and a half. 40, 45, 37, 35, 33, 38, 31, 30, 27. I had never received less than 6 the first 3 times, got numerous 8’s, 9’s, 10’s, etc, but the last 3 times I received 5 many times and never received higher than 7.

I’m 95% confident that if you use the same recipe more than 3 times in a row in a certain period of time, u’ll be affected by DR. I have not made anything for about 24 hours now so I’ll post again with an update after I make more tonight.

It makes sense if Anet did implement DR on the forge for the very reason that if you find a profitable forge recipe, with enough time and patience, a player could gain infinite gold repeating the process without ever leaving town. I just wish the DR didn’t kick in so soon.

Change to Rocket Boots

in Guild Wars 2 Discussion

Posted by: Dertz.5749

Dertz.5749

I’d like to comment on the change of the underwater use of rocket boots for the Engineer.

On the Elementalist, underwater skill 3 (I believe) under Air Attunement shoots a bubble and teleports the player wherever the bubble lands. If you aim to the sky while underwater, it can teleport you somewhere out of the water enabling the character to reach unintended places.

For example: In Raid of Capricorn, I can use this skill to reach any of the ledges above the underwater capture point and thus, use land skills that damage players underwater. I’m sure other classes have similar teleporting skills that can shoot a player into the sky from underwater.

If the change to rocket boots was for a reason similar to which I just described, you might want to look into those other underwater skills that teleport players.