Showing Posts For DesaanUK.3742:

The biggest issue with the Ranger's Pet

in Ranger

Posted by: DesaanUK.3742

DesaanUK.3742

IMO pets should share a certain % of the players attributes, many other mmos have done this with pet classes and it’s not OP or imbalanced.

Here here. I’m not going to complain about sPVP or WvW and the borderline kittenation that is the pet A.I but let’s instead (for once) talk PVE, specifically fractals and dungeons, hell even events in Orr. The Ranger is inherently flawed due to a few reasons, poor pet A.I, poor pet pathing and tracking to target, the pet gains ZERO bonuses from the master besides the BM pet points, the BM trait line and selected traits from other choice lines. The Beastmaster pet points arguably do not scale well past a certain amount of points invested, 15 points is more than enough in the line. Investing more into the tree does not increase the pet damage or survivability by more than 15%, although I’m sure someone can pull out the correct figures as I’m guesstimating somewhat.

The point is why waste an extra 15 trait points in a line that does very little for damage and almost nothing for survivability. Ok, now lets talk about AOE. Specifically, PVE encounters where there is generally A LOT of AOE, the player can dodge roll out of these scenarios, besides some insane micro ability and some luck getting your pet out of the ‘danger zone’ is next to impossible. It will die and there is nothing you can do about it besides burn a heal, burning a heal to keep the pet alive is a bad mechanic that no player should be forced into, when you need that heal to keep yourself alive but you used it for your pet (we’re all guilty of doing it) your screwed. Pet swapping is not the solution, it’s a band aid to the bigger overall problem of survivability.

I’m going to draw a parallel with that ‘other’ MMO for a second. The developers realised at some point during beta of an expansion that the overall survivability of pets during PVE encounters needed addressing. The solution? Fairly simple and easily done, 80% damage reduction done to pets on AOE damage under PVE conditions, this was later increased to 90% as further expansions scaled in damage.

Final points reiterated, dumping 30 points into BM is no solution for pet survivability, players can dodge roll pets cannot, trying to micro the pet insistently is a trial in frustration due to pathing and poor A.I.

Network Lag [Merged]

in Account & Technical Support

Posted by: DesaanUK.3742

DesaanUK.3742

Adding my voice to the discontent. Always the same every day, 7pm GMT to 11pm GMT is borderline unplayable. This has been happening more and more frequently over the last few weeks.

Am I the only one experiencing delays?

in Account & Technical Support

Posted by: DesaanUK.3742

DesaanUK.3742

It’s borderline ridiculous in it’s current situation. My only guess is that the servers are performing some kind of capacity throttling. Every day it’s the same 7pm GMT- 11pm GMT = unplayable.

Remove skill point requirement for zone completion

in Suggestions

Posted by: DesaanUK.3742

DesaanUK.3742

No reason to remove or change how they contribute to zone completion.

The reason they keep breaking after restarts is because of the hundreds of players rushing them the instant the server pops back up. A skill point gets activated, the first group gets to take it down and continue, then group 2 comes in and 50 people all try to activate it at the same time overloading the server command and it breaks again. Then it remains broken because people continue attempting to activate it all day long never letting it sit untouched long enough for the event to expire.

No reason to remove or change how they contribute to zone completion? People keep hammering them BECAUSE they are required. All the more reason to change something if they aren’t able to get them working reliably. Otherwise what purpose does it serve to frustrate and annoy players who spend time trying 100% a zone only to be continually denied by these broken and largely pointless mini events.

Remove skill point requirement for zone completion

in Suggestions

Posted by: DesaanUK.3742

DesaanUK.3742

As the title states, with the quite frankly numerous areas of the game with unobtainable skill points due to bugs they should be temporally disabled from the requirements or reduced to 50% required.

Many of the current broken skill points are claimed to be fixed each patch when in fact the only thing fixing them is restarts, which is obviously only temporary, until they soon bug out again.

Personally, I have been waiting for 2 weeks for several areas to be fixed to claim my 100% zone completion.

Malchor Leap-Skill Point Bugged

in Bugs: Game, Forum, Website

Posted by: DesaanUK.3742

DesaanUK.3742

How about we all pick a server/time and force overflow? I really don’t see any other way to do this, I mean it’s not like it’s getting fixed anytime soon. We aren’t even being acknowledged here.

Malchor Leap-Skill Point Bugged

in Bugs: Game, Forum, Website

Posted by: DesaanUK.3742

DesaanUK.3742

Amazing that this thread has so many views and replies, is bugged on every server and has been for over a week and that there is zero response from anet.