I haven’t read all responses yet but most of the initial replies have a good point in that it unbalances the scene more. Seeing as the community has been requesting for changes in the past months, and this new map was what Anet has come up with…. putting capture points, they’d require something for people to actually care about capturing them. If it were something superficial or not really impacting the whole scene, people would just stick with the zerg and farm wxp, which in essence, makes this a failure.
I’m pretty sure that the reason behind the stat buff is to give importance to the objectives and the reason behind the closeness of the points is to divide the zerg (a zerg of 30 will be more effective splitting into 3 or 5 to capture the other points). With that, there’s nothing stopping a server with less coverage to muster up enough people to at least capture 1 point and continue round the other points.
This then partially serves as the solution to decrease zerging in borderlands since a lot of people will be preoccupied with capturing points. Thus, the server with less coverage will have the choice of contesting these buff capture points or capturing a tower or keep knowing that the numbers of the zerg of the server with more coverage is less than what it should’ve been. This choice is also available to the commander of the more populated server.
Let’s try to see what it does first before citing criticisms. I’m sure Anet would’ve seen what we are reacting to now, as it’s pretty obvious…. They have some underlying thing they wanted us to see here, we just (maybe) haven’t found it yet (it’s only less than a couple of hours since the patch anyway).
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