Showing Posts For Destin.2460:
I guess it’s really situational also, if no one in my party has vulnerability, I’ll use LB instead of axe/warhorn to give everyone the extra 10% damage from 10 stacks of vulnerability.
I did notice that healing power mostly feels useless, and even if you went all out with it, wouldn’t be too beneficial to a party.
I’m mainly referencing this post about how people are specced post lvl 20 fotm
http://www.reddit.com/r/Guildwars2/comments/13zhzg/just_got_out_of_1st_lvl_20_fractal_boy_are_some/
So I’m approaching the 20’s in Fractals and looking for input from the rangers that are higher up, possibly 30+.
I’m trying to find the right stats to optimize max damage output with shortbow, while keeping higher survivability.
I notice with shortbow, crits and crit damage do wonders. Maybe sacrificing power in favor of more toughness would be an advantage to anything that isn’t a dot, but is vitality worth it for condition negation if you can get several condition removals?
Anyway, right now I’m running a 20/25/20/0/5 build and relying on toughness for my main survivability, but I seem to be lacking in damage and think my 2000+ power may be the main stat waster I have right now.
So 16 for Ranger and 30 for Engineer?
Each point for Ranger better be filled to the brim with changes and the 30 for Engineers better involve nerfs to Grenades and bomb kits otherwise that is completely unfair.
I just have a feeling this patch won’t be enough now and the few changes they are doing to Mesmer that patch will probably be nerfing shatter builds meaning that the game will basically be dead to me as I don’t feel like leveling up another character so soon.
are you kidding? I have a engineer and a ranger, both are subpar right now. Thank god you aren’t in any kind of game development because nerfing is the exact opposite of what needs to be done in gw2. All classes should be on equal ground, and I’d rather be brought up to the best damage level in the game than bring all the other classes down to a lower level.
How can so many mmo’s get balancing wrong?
How did anything that contributed to rangers DPS get nerfed in the first place, while others classes passed it flat out in that department?
The only way a game can be fair is to have everything equal, which is VERY unrealistic. So most companies go for the paper, rock, scissors approach of making x class do more damage, but y class take more damage, and z class using some kind of utility to be on par with the others..
This works in theory, but when the game was advertised no holy trinity, then every class should have the option to output the same numbers depending on what they want to do. Who cares if it lumps everyone into 1 build for a while, that just means that other builds/skills need buffing instead of that 1 viable build being nerfed.
TL;DR
Buff everything that people don’t use, do not nerf the things that people do use.