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Story Skipped or Changed? [merged]

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Posted by: Destructulus.3751

Destructulus.3751

Now, we are aware that there are a couple of other bugs related to story steps.

  1. The first involves a split in parties paths upon selection of one’s Order. I’ll update a separate thread about that and you’ll be happy to know that this one has been repro’d and a fix tentatively developed. Upon successful testing, it will be rolled to live.

This doesn’t only happen upon selection of one’s Order and it doesn’t only happen to Sylvari. I was playing as a Norn and was already on the Order of Whispers storyline—well into it in fact. My vigil friend and I both chose to help the Ogres. Upon completion of that story segment, of which my friend was the “owner,” I was switched to the level 48 Vigil quest “Forewarned is Forearmed,” the next quest in his story. I have already submitted that information earlier in this thread and submitted a ticket in game. However, none of the language I’ve seen from moderators and such seems to indicate an awareness of this aspect of the bug, which is all rather unfortunate, as I’m becoming somewhat disinterested in playing. I can be very patient for a patch, as long as I know the devs are aware of and working on the issue.

Disturbing bug sound: CLOMP CLOMP!

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Posted by: Destructulus.3751

Destructulus.3751

My ranger gets this with pets occasionally. All of a sudden I’m walking around and my bear is going “KATHUNK KATHUNK KATHUNK” etc.

Haven’t noticed what actually triggers it yet.

I think the tagging system ruins Dynamic Events

in Dynamic Events

Posted by: Destructulus.3751

Destructulus.3751

+1 to OP. Everything you do in an event should give you some sort of credit. Games like Battlefield have figured this out. You get credit for every supporting action you do, and can rack up a higher score than players who may have had more kills than you.

We need Outward Scaling, not just Upward.

in Dynamic Events

Posted by: Destructulus.3751

Destructulus.3751

Excellent point. This should be stickied.

I haven’t become bored with the game yet, as I’m less than halfway done, but I’ve definitely noticed that the challenge level is not up to snuff. Especially after playing elite dungeons in GW1.

I am surprised that some of the basic features of mobs from GW1 aren’t seen in GW2. In GW1, mobs wouldn’t sit in AoE. They would also drop their own AoE and easily wipe a party who wasn’t paying attention. It made the game way more interesting and gave you a reason to play well and tweak your build. Thus far I haven’t really had to pay much attention to how well my traits and skills synergize. No, GW1 was not solaoble (not counting heroes as “solo”), but that has largely been addressed by making each class more survivable with self-heals. It shouldn’t be addressed by making the enemies unbelievably dumb. Group events definitely need more strategy and complexity.

Of course it will take time. Personally, I’d rather them have taken a little more time in development and released a game with more complete features, but that’s not what happened. IMO it would be worth the wait to see some of these changes implemented.

As to the comments of “it’s impossible/unrealistic,” nothing great that has EVER been achieved was “realistic.” As someone else has pointed out, if Anet wants to produce a top tier MMO and compete with WoW, as they did with GW1, they’re going to have to achieve the “unrealistic.”

Story Skipped or Changed? [merged]

in Bugs: Game, Forum, Website

Posted by: Destructulus.3751

Destructulus.3751

Character name: Aranorn Doomedain
Story Step: Lost Chieftain’s Return
Changed to Forewarned is Forearmed (48)

Played Lost Chieftain under a Vigil guildmate’s instance. Accepted the instance in lieu of my own and was changed to Vigil storyline. I was Order of Whispers.