I would like to know where the attitude keeps coming from in all these forum threads I read when I have spare time and forget that this place is bad for my health.
‘The attitude’, of course, is that this game should be teeth-grinding, cheek-clenching, blood-curdling, utterly-impossible-without-cybernetic-enhancements, make-Souls-games-look-like-candy ultra mad hard. That missing one dodge, or failing to pull off a perfectly optimized DPS rotation, or bringing non-Berserker gear/traits, should cause you to not only die, but cause your character to delete itself, your game to uninstall itself, your computer to brick itself, and your house to burn down.
Nobody wants to play that game. That’s not what Guild Wars is. Could the game as a whole use some more interesting enemies? Sure. Do those enemies need to be three times stronger than any PC whilst also attacking in groups of 10+? No, stop that. Sure, one or two Challenge Zones or what-have-you, a’la the original game, which push organized player parties a lot harder than the base open-world content would be appreciated. Everybody deserves a slice of the pie, and realistically things like dungeons should be a whole lot more difficult than they are.
The entire game, however, does not need to be an exercise in frustration. This is not Dwarf Fortress. Knock it off.