Showing Posts For Devilbear.7164:
What is the point in agony attacks if u take 1% dmg on health pool? Wouldn’t it better be to remove those completely in this case? Why developers did put great effort into designing boss fights if they allowed us to remove the whole threat and challenge by using our weapons, armors and trinkets? How can we expect and demand rewards to be higher than what we have in Arah if players abuse dungeon mechanic and get win using their gear not their hands?
As far as rewards are concerned try to make real reason why people play fractals and make it reason that will drag whole community including most vehement wvw players. Most people don’t play fractals for gold anyway. Tonics? Several new armor and weapon skins, backpack, some special recipes, bigger chance of ascended chests and fotm weapons? Basically give them stuff which is unique and amazing. Make it that people can exchange those pristine relics for those super unique items for instance. People make money in dungeons anyway. Improving gold reward won’t be enough reason to drag people however it makes our effort more enjoyable and I favor it of course, heh. I think there are many ways of encouraging people to play fractals that don’t require giving people only gold/exotics/rares/cores and etc. Give ppl 10 new armors exchangeable for some fotm mats and relics, give people option to get 20 new backpacks, weapons. I really dunno about the rest but I guess u get the idea.
Minor/ major fixes & little suggestions:
-change flame shaman camera as it used to be cuz is impossible to see anything properly
-make flame shaman appear more often as it is one of the best fights in whole game
- let people choose 1st map that they want
-never allow that any party gets cliffside + dredge together on their run
-Let ppl get their fractal weapons! introduce chests with fractal weapons once u release higher levels where players can pick what they want since drop rate was nerfed to the ground. It would be also nice to maybe buy weapon using 50-100 pristine relics as those got really no use(imho fair deal). Also u could introduce weapon mystic forge way where ppl can mix 3-4 weapons so they get 1 that they really want.
-make Charr npcs smarter in ascalon fractal
-fix new mossman bug
-cut down HP of ettin and shaman on uncategorized fractal because the only way to die there is to fall asleep as u fight HP pool
-reduce HP of jellyfish in water fractal
-make reflect of legendary archidviner more visible(some magnetic aura animation?) all we see is protection buff which is for most players misleading
-no more account bound exotics
-give some little token of appreaciation to people who love this game and reached lvl 80(might be some tonic or something really symbolic)
-never reset players again with their level cuz community was basically raging and that is certainly not making you trustworthy
-dredges(ahh.. why don’t u let ppl use blind on them? :P)
(edited by Devilbear.7164)
Of Agony Resistance and Reward rework
Fractals are clearly gear gated content and hopefully there aren’t many people who would disagree with me on that matter. Agony resistance was supposed to help less skilled players on hard encounters but truth is that nowadays it is just dividing players between those who paid money for their weapons/armors/backpacks/infusions and those who didn’t. There are several places in FotM that impose brutal AR check and simply all they do is favor high AR players. You are actually forced to have AR high else u might become liability for the team. Not to mention that there is no way anyone lets u enter lvl 49 daily without having at least 55 AR minimizing threat level of potential bad player causing problems to absolute minimum- taking 1% health pool dmg per 1 agony tick =)
Giving horrendous amount of AR to players is leading obviously to numerous abuses since agony attacks tick for 1% on almost all players playing fotm nowadays. Players melee: Mossman, bloomhunger, legendary archdiviner, captain ashym, stand in corner on aetherblade last boss being hit MANY times with lasers, take into face several flame shaman arrows and never dodge dredge powersuit. People pretty much melee or sometimes range stuff having agony icon next to their face on my UI most of the time. Players got so confident in their gear that guardians on many boss fights dont even bother putting reflects as they consider it so useless lol. I play fractals 1 to 3 times per day and over last couple of months I haven’t seen a group even bothering to dodge any attack that had agony resistance. All this means that you can basically put into party at lvl 40+ person that started playing couple days ago, give that person AR and some basic instructions and u should do pretty well.
The basic idea of this dungeon was to make it challenging. There are many ppl who made it to lvl 80 in old system having no AR at all. High AR promotes melee setup as meta class composition and utterly kills all variety. If u check lfg majority of pug groups run pretty much 1 guard 3 war 1 ele or 1 guard 3 war 1 mes or simply 1 guard 4 wars- where 1 person in party has usually thief alt in case dredge happen.
The reason ppl play that way is obvious. Decent performance versus casual mobs, being able to tank some of boss attacks and very good ratio DPS/survival. It is more comfortable to run tankier class with better dmg being also able to use rez banner in case meleeing goes horrible. No one really cares about any sort of agony attacks cuz they hit players for 1%. You can get away with being terrible player as long as u play warrior/guard and have 55+ AR. The only thing u have to care about are those sporadic normal attacks. Truth is that warriors running almost full zerk on majority of boss attacks go down to 20-30% hp then they use heal and are back to full hp after couple of seconds (Players on much squishier classes die in 1 hit for instance. Maybe think about reducing slightly dmg that hits squishier professions? Also playing melee class setup is decent while dealing with aggro due to being able to survive all those nasty dmg spikes… ). Playing this way is some sort of grotesque joke. People melee everything without being able to actually wipe. I understand that it is fun to do it at first but after several weeks of playing with such invincible teams I am quite reluctant to play in fractals as it became braindead zone. Running melee on warrior required VERY HIGH SKILL in the past when people had to be careful about agony, atm EVERY warrior can do that and I don’t think it is caused by the fact that players got better…
There should be agony scaling system which makes ppl take 20 to 30% hp per tick no matter how high AR they are running. Person with 70 AR for example should be downscaled to 40 AR while playing lvl 49. It would make things much more fair and would promote some skill and actually learning the fractals. Also developers could introduce anti melee or anti range system to make fights challenging: if more than the 3 people melee boss makes unavoidable attack that wipes group doing facetank. It would be also nice to do it on fights where going full range is trivial. What is more it would be point where developers could offer community decent rewards because people would play content being skilled and having knowledge not because players facetank stuff with their gear and tanky class and therefore they want epic rewards thinking they did something amazing doing trololol on lvl 49. If we really do want improved rewards we honestly have to make such sacrifice. Let’s face it: try to imagine getting more than 3 or maybe 5 gold for run that takes between 40 to 90 minutes depending on how capable your team is and what maps u get. Run where u melee bosses tanking agony and normal attacks where u move between corners to face another aggro.
I seriously don’t see that rain of gold happening .
(edited by Devilbear.7164)