Showing Posts For Dhaldous.4962:
Here’s my level 80 Sylvari Necromancer. The feeathered vestments help show off his orange slow a little more. Unfortunately, he’s not glowing in this pic.
I added another picture, this time with him glowing.
(edited by Moderator)
So I’ve changed my build 3 times now, but this is what I’ve settled on. My primary weapon set is dagger/warhorn and secondary is a staff. I wanted the option for high damage output, with a good ranged support/control weapon as secondary.
My PvE build is quite different from my PvP build, as I prefer not to use minions in PvP. Traits for PvE are as follows:
20 points in Curses – once i got to level 80, i switched out power for crit. Part of the reason I switched to this trait line from Spite is because of the Banshee’s Wail major trait, which reduces recharges on warhorn and makes their effects last longer…useful if you use the Locust Swarm for speed boost, but also really useful for melee as locust swarm can hit multiple targets at once if I’m tanking/soloing.
30 points in Death Magic – I don’t rely on minions as heavily as many others do, with only 3 minion skills instead of 5, but that’s because I also like to utilize death shroud in more intense fights…I use death shroud as a sort of emergency button for when my heal’s recharging. Because I use the staff so much, my first major traits are for the staff (increases area of marks and marks become unblockable – thank God they finally fixed staff 3 for this – and staff skills recharge 20% faster), and the last one is Flesh of the Master.
20 points in Soul Reaping – as stated above, I like to utilize death shroud, and I figured the increased crit damage was a good idea. Both major traits here are to strengthen death shroud (life force drains slower and death shroud skills recharge faster).
For my heal skill, I go with Blood Fiend. Utility skills are Signet of Undeath, Shadow Fiend, and Spectral Walk. Elite is Flesh Golem.
In PvP, I use an Axe/Focus instead of the staff. Dagger/warhorn stays the same, though. I use the Axe/Focus to stack vulnerability, along with Well of Suffering (I think that’s the right one) for some vulnerability AoE if I’m overwhelmed. My traits in PvP are as follows:
30 points in Curses – crit makes more sense to me than power does in PvP. Might just be a personal preference.
30 points in Blood Magic – since I don’t rely on minions, Death Magic seems pointless, and because of my 6-0 skills, Blood Magic seemed to work better.
10 points in Soul Reaping – Just for a little extra crit damage, really.
Heal skill is Consume Conditions. First utility is Plague Signet, second utility is Signet of Undeath (I plan to change this one…don’t know what to change it to quite yet), and lastly Well of Suffering. Elite is Lich Form.
The PvP build is designed more as a group support build, pulling conditions off of allies and then consuming them, thus why I’ve stacked vitality and healing power over toughness.