Showing Posts For Diamh.4081:

..about warrior's Kill shot and downed state.

in WvW

Posted by: Diamh.4081

Diamh.4081

Don’t build glass cannon and you wont get 1 shot.

I am not glass cannon. My weapons have vitality. My amulet rings backpack and accessories all have toughness and vitality. And one should not be forced to build a certain way to avoid dying in one hit to a single warrior spell.

..about warrior's Kill shot and downed state.

in WvW

Posted by: Diamh.4081

Diamh.4081

Kill Shot is literally the easiest spell in the game to completely avoid.

If the Warrior is hidden in the middle of a group of 15, then why the kitten does 1 hit matter? 15 people are going to kill you extremely easily no matter what!

You could’nt have played much WvW with a statement like that. In a large group fight melee classes dance in and out of enemy range to try to pick someone out that is out of position. Ranged is king in large group pvp. If you are taking damage from 15 people at the same time you should be playing Sims.

Why does getting one shot matter? Getting one shot under any circumstances should matter.

I also would like anyone skimming through this threat to be sure to read Distate’s post a few up from this one. I agree with everything he said and he did a good job of describing how this spell needs to be looked at.

(edited by Diamh.4081)

..about warrior's Kill shot and downed state.

in WvW

Posted by: Diamh.4081

Diamh.4081

Seems to me like the warriors are the only people that feel the spell is balanced. You saw me first in a pack of 15 people and I was unaware that you were kneeling or standing b/c there were 3 norns in front of you and 500 spells going off… you reserve the right to one shot me. That’s rich.

So, the only argument I’m hearing is that it takes forever to cast and it’s really easy to dodge. This spell is close to useless in small group or solo combat. And most players will be spending time pvping in smaller groups than 15+. Why again do you think this spell promotes good game mechanics/design if it’s only useful purpose is to exploit being very hard to identify in large group pvp combat to instantly kill someone who may or may not be a more highly skilled player than you?

Warriors need to have full adrenaline for KS to do a lot of damage. In order to get adrenaline they need to do damage (or take damage, if they take a certain trait). Its their F1 skill (just some info in case you weren’t aware).

Kill Shot is definitely not “close to useless in small group or solo combat”.

I’m running sword/warhorn + rifle.

My strategy: while traveling in wvw i use sword/horn for mobility (perma swiftness), and I switch to rifle when i see an enemy. Buff up, debuff player, #2 skill cripple, #4 skill vulnerability, #3 skill volley. depending on my adrenaline level and how close they are to me (obviously farther if caster), i either:

Full Adrenaline:
• #5 skill KB then kill shot, swap to sword/horn & #4 skill for swiftness buff & cure cripple, #5 skill for vigor buff/add weakness debuff, then #2 skill to leap/close the gap and apply #1 skill bleeds + #2 skill cripple. they should be dead at that point. if not, i should have enough adrenaline to use sword F1 skill which immobilizes them (3 sec full adrenaline i think, less adrenaline = less time on immobilize) and does damage & applies bleeds.

Not Full Adrenaline:
• #5 skill KB, swap to sword/horn, #4 + #5 skills, close gap with #2 skill, apply cripple & bleeds. depending on how low they are i could:

low hp (30% ish): use the sword F1 skill. should be close to down here, if not down already.

decent hp (40% or more): apply bleeds using #1 skill, apply #4 + #5 warhorn buffs before swapping back to rifle where i #5 KB, #4 vul, #2 crip, #3 volley, F1 kill shot. should be dead.

Of course i didnt mix in reapplying signet of rage (might, swiftness, fury buff), FGJ (fury, might buff), or OMM (vulnerability debuff). Also didnt mix in that all of those shouts (FGJ, OMM, and SIO) remove conditions, SIO removes 2 conditions (6 rune specialty) and breaks stun. Didn’t factor in dodging enemy abilities either, and ill have 2x as many dodges from #5 warhorn skill.

It isnt as easy as KSing someone from a distance. Some warriors may do that, but they suck. And you should kill them.

I don’t care if it requires adrenaline. I don’t care if it requires you to stand on your head while pouring a glass of milk. That’s not the point.

So some people like yourself find the spell useful in solo or small group pvp. Now that I am aware of the cast animation I am sure I will have no issues dodging it in solo or small group pvp. As for the rest of your post… it is devoid of any content addressing my argument.

..about warrior's Kill shot and downed state.

in WvW

Posted by: Diamh.4081

Diamh.4081

I have not commented on the warriors downed state as of yet, but I feel the need to at this point. Those that are trying to say it is bad.. it has been asked that you specifically identify a profession with better downed abilities but warriors trying to defend their downed state skip over this request.

In my experience mesmers and warriors have the best downed state abilities of all the professions. If a warrior plays it correctly it looks something like this: > auto attack casually, while you wait for said assailant to get within melee range > continue to auto attack for 2.5 seconds while you laugh at them casting the “finish them” capping spell > knock them on their face with a hammer > continue auto attack for 2.5 seconds while watching and laughing at assailant attempting to claim his will deserved kill buy capping you > if at this point your opponent has remaining life go ahead and stand up (as if you were never downed in the first place) swing sword profit?

(edited by Diamh.4081)

..about warrior's Kill shot and downed state.

in WvW

Posted by: Diamh.4081

Diamh.4081

Seems to me like the warriors are the only people that feel the spell is balanced. You saw me first in a pack of 15 people and I was unaware that you were kneeling or standing b/c there were 3 norns in front of you and 500 spells going off… you reserve the right to one shot me. That’s rich.

So, the only argument I’m hearing is that it takes forever to cast and it’s really easy to dodge. This spell is close to useless in small group or solo combat. And most players will be spending time pvping in smaller groups than 15+. Why again do you think this spell promotes good game mechanics/design if it’s only useful purpose is to exploit being very hard to identify in large group pvp combat to instantly kill someone who may or may not be a more highly skilled player than you?

..about warrior's Kill shot and downed state.

in WvW

Posted by: Diamh.4081

Diamh.4081

It’s nothing abnormal, My kill-shot many times do 10k+ dmg if it crits. Highest i did was like 13.5k or sth.

" Every other insane burst damage in the game is melee and tells you even in a big zerg that its dangerous to not dodge it." <<<< this

Also I was killed in a large WvW fight instantly with a 12,333 kill shot today. Yes its fun to fight 15 vs 15 when you can get one shot at anytime without seeing it coming???

Oh, then you probably highly dislike ballistas too, am i right?

lmao, ballistas dont one shot me.. Do you even play this game? Ballista is a 2-3 shot which leaves plenty of time to get away. Not to mention is a stationary seige weapon that has to be built within los. People like this guy baffle the mind.

..about warrior's Kill shot and downed state.

in WvW

Posted by: Diamh.4081

Diamh.4081

" Every other insane burst damage in the game is melee and tells you even in a big zerg that its dangerous to not dodge it." <<<< this

Also I was killed in a large WvW fight instantly with a 12,333 kill shot today. Yes its fun to fight 15 vs 15 when you can get one shot at anytime without seeing it coming???